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How to duplicate output events?

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Suppose I want to display a message ("You destroyed vital equipment and cannot continue") and fade to black and kill the user if they take the cube through a fizzler.

I know mostly how to do that. But suppose I have 10 fizzlers. Do I have to duplicate the output for all of them? Or is there some way to put them all somewhere and have the fizzlers call them?

you could select the output you want to copy and click "copy" then paste it into each fizzler, or select every fizzler and then paste the output. But i'm not sure if thats what your trying to do.

Also, you should never provide a box with no way of getting it back after its been destroyed. In valve's terms thats retarded.

The best way is to create a logic_relay with all the events scripts and duplicate the output triggering this logic_relay.

Because if you ever need to change the events, you would have to do it for each fizzler if the events were directly in the fizzler.

Made Logic Portals in early 2008. Making diportals in 2011.
Author of Minecraft mods (MAtmos, Minaptics, NoteSlider) and Garry's Mod addons (Gunstrumental, SharpeYe, GarryWare, DepthHUD).
Quote:
Also, you should never provide a box with no way of getting it back after its been destroyed.

It's a companion cube. So if the user accidentally destroys it by dropping it in the water, I want the game to end (i.e. kill them) so they don't continue. Otherwise they might think they can't figure out the next puzzle when in fact it depends on the cube.

Is respawning a companion cube standard? I didn't think so.

Thanks for all answers, I'll try it tonight.

whupper wrote:
Quote:
Also, you should never provide a box with no way of getting it back after its been destroyed.

Is respawning a companion cube standard? I didn't think so.

I assumed it was a box because you never said it was a companion cube. Anyway, glad we could help.

ye, I am using logic_relays all the time too, for almost everything.

-= Check out my maps: workshop, and their .vmf sources: homepage =-
whupper wrote:
Quote:
Also, you should never provide a box with no way of getting it back after its been destroyed.

Is respawning a companion cube standard? I didn't think so.

On the contrary...

Go to testchamber 16 and throw the cube high up on the second stair just after you get the cube. Then go back to the first room and the box dropper gives you another cube. Go to the stairs and VOIP! your first WCC is gone.

volt wrote:
On the contrary...

Go to testchamber 16 and throw the cube high up on the second stair just after you get the cube. Then go back to the first room and the box dropper gives you another cube. Go to the stairs and VOIP! your first WCC is gone.

A personnal note: The companion cube is not harmed. It just vanishes.

If there is a way to kill a cube with a fizzler or in the goo, that would mean that the companion cube gets hurt. But in that philosophy, the player should only harm the cube when he is forced to do it, just like what happens with the incinerator.

Made Logic Portals in early 2008. Making diportals in 2011.
Author of Minecraft mods (MAtmos, Minaptics, NoteSlider) and Garry's Mod addons (Gunstrumental, SharpeYe, GarryWare, DepthHUD).
Hurricaaane wrote:
A personnal note: The companion cube is not harmed. It just vanishes.

If there is a way to kill a cube with a fizzler or in the goo, that would mean that the companion cube gets hurt. But in that philosophy, the player should only harm the cube when he is forced to do it, just like what happens with the incinerator.

Also when you walk with your companion cube through an emancipation grid, it will vaporize with the skin of a normal cube. This looks very ugly imo, so I would try to avoid that too.

Volt:

Quote:
Go to testchamber 16 and throw the cube high up on the second stair just after you get the cube. Then go back to the first room and the box dropper gives you another cube. Go to the stairs and VOIP! your first WCC is gone.

Darn, you're right...

Hurricaaane:

Quote:
If there is a way to kill a cube with a fizzler or in the goo, that would mean that the companion cube gets hurt. But in that philosophy, the player should only harm the cube when he is forced to do it, just like what happens with the incinerator.

So are you saying any map with the companion cube should not have hazards that could destroy it, like fizzlers? Are are you saying the player shouldn't be forced to (apart from the incinerator)?

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