How to duplicate output events?
Quote from Hedgehog on January 6, 2008, 8:00 amwhupper wrote:So are you saying any map with the companion cube should not have hazards that could destroy it, like fizzlers? Are are you saying the player shouldn't be forced to (apart from the incinerator)?In my opinion the player shouldn't be able to destroy or lose the companion cube at all, with the exception of the incinerator.
In my opinion the player shouldn't be able to destroy or lose the companion cube at all, with the exception of the incinerator.
Quote from Hober on January 6, 2008, 2:18 pmHedgehog wrote:In my opinion the player shouldn't be able to destroy or lose the companion cube at all, with the exception of the incinerator.I understand your point here, but the converse to this position is that it restrict mappers from certain puzzle combinations, like companion cube puzzles that use death water.
I always thought that the fade-to-black with "Subject destroyed critical resources" or along those lines in the original Half Life was a cool way of doing things. In Portal, though, if you use those, as has been stated, it would be necessary to have frequent auto-saves.
I understand your point here, but the converse to this position is that it restrict mappers from certain puzzle combinations, like companion cube puzzles that use death water.
I always thought that the fade-to-black with "Subject destroyed critical resources" or along those lines in the original Half Life was a cool way of doing things. In Portal, though, if you use those, as has been stated, it would be necessary to have frequent auto-saves.