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How to make an Array?

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for the love of god I'm not

Instead, why not have two buttons? I am sure that having two buttons would better communicate that based on their location against one another cause a panel to rotate either left or right.

Currently working on Darksiders 3.
MrTwoVideoCards wrote:
Instead, why not have two buttons? I am sure that having two buttons would better communicate that based on their location against one another cause a panel to rotate either left or right.

This. From an HCI perspective, having buttons that do single things is much more discoverable and clear from a player's perspective.

Second, two buttons with two states is essentially a two-bit number, which lets you count to four. I knew this computer science degree would come in handy eventually...

"Games are made out of smaller games ? turtles all the way down, until you hit the game that is so trivial and stupid it isn?t deserving of the name." --Raph Koster

Using 2 switches would be fine. I think atm I'm just want to be able to make it work because I'm stubborn and refuse to be defeated... also a great way to learn the workings of hammer

@Hober. Lol

But yeah man for reals, froma gameplay perspective thats ALWAYS a must. Goals and elements need to be extremely clear on how they function. You want the player to solve the puzzle, not solve how your entities work.

Currently working on Darksiders 3.
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