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How to make rising platforms?

How do you make rising platforms, like the ones that rise up from the goo liquid? Is it anything to do with prop_telescopic_arm? I can't find a tutorial on it anywhere...
thanks in advance.

"GUeSS what... I know"
chris_24 wrote:
How do you make rising platforms, like the ones that rise up from the goo liquid? Is it anything to do with prop_telescopic_arm? I can't find a tutorial on it anywhere...
thanks in advance.

Make a func_door, set the speed to somewhere inbetween 25 and 75 and parent a platform to it (either a prop_dynamic or make a brush and make it a func_brush)

oh. well that was simple enough :D. thought it might be harder. cheers, but does anyone know what prop_telescopic_arm does, beacause if I don't find out it's gonna annoy me :)

"GUeSS what... I know"

i think the telescopic arm has something to do with the poles you see on the moving parts of walls

A Func_MoveLinear would work better than a func_door.

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No. Why?

http://www.dpgames.co.uk/

Sanity is not statistical.

Plus I've read that func_movelinear is broken. As in, you can't set things as its parent.

Or is what I read wrong?

I set a lift platform as a parented object to it... Works just fine.

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volt wrote:
Plus I've read that func_movelinear is broken. As in, you can't set things as its parent.

Or is what I read wrong?

No you can in fact, the moving platforms are a combination of both, a func_door and a Func_movelinear, so it should be fine, as i would prefer making both.

Currently working on Darksiders 3.