I have a map I'm trying to compile, but it's taking AGES
and by ages, I mean a day, then some
so, some infor on the map.
portal flow, create visleafs and threadcomputeleafambient takes ages.
it has *does math* 16 x 15 floors... 240, 2 spotlights per light...
480 lights in total. 2 on each of the 8 sides, all from the GLaDOS room.
the room is big. VERY big. it's a huge cilinder 3936x3936 on the base, 8000 for the height
it has a large tube running down the centre, with fairly big entities falling down it.
the 15th floor has a massive ceiling (needed for atmosphere effects)
it has 64 elevators openings in it, evenly distributed through the entire map.
it has a massive light texture at the top of the inner tube (to give a good lighting effect to the falling entities)
anyone know why it's going so slow, even when I set it to fast?
(I know, BIG map, but it is a vital part of my mod)
I have a map I'm trying to compile, but it's taking AGES
and by ages, I mean a day, then some
so, some infor on the map.
portal flow, create visleafs and threadcomputeleafambient takes ages.
it has *does math* 16 x 15 floors... 240, 2 spotlights per light...
480 lights in total. 2 on each of the 8 sides, all from the GLaDOS room.
the room is big. VERY big. it's a huge cilinder 3936x3936 on the base, 8000 for the height
it has a large tube running down the centre, with fairly big entities falling down it.
the 15th floor has a massive ceiling (needed for atmosphere effects)
it has 64 elevators openings in it, evenly distributed through the entire map.
it has a massive light texture at the top of the inner tube (to give a good lighting effect to the falling entities)
anyone know why it's going so slow, even when I set it to fast?
(I know, BIG map, but it is a vital part of my mod)