Quote from
Artesia on October 21, 2007, 2:37 am
this is so frustrating
trigger_multiple
Output -> onstarttouch -> Sound01 -> playsound
Output -> onendtouch -> Sound01 -> stopsound
Flags: clients is checked
Sound01 is an ambient_generic
default settings
Sound name d3_citadel.shield_touch_loop
Flags: start silent is checked
typing in developer2 it reports
(36.61) output: (trigger_multiple,) -> (sound,PlaySound)()
(36.61) input : sound01.PlaySound()
Blocking load of scene from 'scenes/chell/idle.vcd'
why is it blocking it if thats what its doing?
I'm very confused.
only have portal.fdg in the options, not sure if that matters but I would really appreciate help -_-
this is so frustrating
trigger_multiple
Output -> onstarttouch -> Sound01 -> playsound
Output -> onendtouch -> Sound01 -> stopsound
Flags: clients is checked
Sound01 is an ambient_generic
default settings
Sound name d3_citadel.shield_touch_loop
Flags: start silent is checked
typing in developer2 it reports
(36.61) output: (trigger_multiple,) -> (sound,PlaySound)()
(36.61) input : sound01.PlaySound()
Blocking load of scene from 'scenes/chell/idle.vcd'
why is it blocking it if thats what its doing?
I'm very confused.
only have portal.fdg in the options, not sure if that matters but I would really appreciate help -_-
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Quote from
Artesia on October 21, 2007, 3:06 am
the sound works if I load the map in HL2, can anyone tell me how I get a HL2 sound to work in portal? that seems to be the problem... -_-
the sound works if I load the map in HL2, can anyone tell me how I get a HL2 sound to work in portal? that seems to be the problem... -_-
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Quote from
Artesia on October 21, 2007, 4:41 pm
ah thx
I'm new to this game editing thing, Im an animator experienced in 3dsmax, where if it looks good, good job! entities are annoying me
ah thx
I'm new to this game editing thing, Im an animator experienced in 3dsmax, where if it looks good, good job! entities are annoying me
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Quote from
Artesia on October 21, 2007, 5:37 pm
figured it out finally
figured it out finally
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