I require some Assistance [Solved]
Quote from mr_doom1987 on August 2, 2014, 3:37 pmAlright, so yes, this is my first post on this site. Hello everyone.
I just wanted some more experienced Hammer users to answer my question:
Why does my map work when I launch it with the in-game console (map_), but when I uploaded it to the workshop, it has a very strange issue? It looks like mat_fullbright was enabled, but disabling it does nothing. A lot of brushes have been textured with nodraw, and some brushes were completely gone. I released this map is to my friends only, so if you wish to help me, send me a friend request: http://steamcommunity.com/id/meetdoom
If you help me, you will be credited when I release it.2nd, much more important problem: When I completed editing the map in Hammer, I tried to compile it, but it leaked. The pointfile went through solid geometry. I then placed a giant box around it and it still did not work. Then I decided, since I know such an issue happens with translucent geometry, to change all of the geometry textured with tools/black_noportal to nodraw and it worked, but since I didn't remove the box, I didn't want it to compile, and of course, when I deleted the box, it leaked. Through solid walls.
Keep in mind that earlier, it compiled without an issue, then I made a few small changes to the logic (meaning I haven't changed any of the world geometry) and now it's leaking.It makes no sense to me, so please all I ask is for some advice. I will be very thankful.
Alright, so yes, this is my first post on this site. Hello everyone.
I just wanted some more experienced Hammer users to answer my question:
Why does my map work when I launch it with the in-game console (map_), but when I uploaded it to the workshop, it has a very strange issue? It looks like mat_fullbright was enabled, but disabling it does nothing. A lot of brushes have been textured with nodraw, and some brushes were completely gone. I released this map is to my friends only, so if you wish to help me, send me a friend request: http://steamcommunity.com/id/meetdoom
If you help me, you will be credited when I release it.
2nd, much more important problem: When I completed editing the map in Hammer, I tried to compile it, but it leaked. The pointfile went through solid geometry. I then placed a giant box around it and it still did not work. Then I decided, since I know such an issue happens with translucent geometry, to change all of the geometry textured with tools/black_noportal to nodraw and it worked, but since I didn't remove the box, I didn't want it to compile, and of course, when I deleted the box, it leaked. Through solid walls.
Keep in mind that earlier, it compiled without an issue, then I made a few small changes to the logic (meaning I haven't changed any of the world geometry) and now it's leaking.
It makes no sense to me, so please all I ask is for some advice. I will be very thankful.
Quote from Mevious on August 2, 2014, 6:11 pmFor your first issue, does the map look like an older version that you uploaded? Sometimes the uploader fails silently making you think you've updated the file when you haven't. Try updating a couple more times. Also make sure you're using the correct bsp file, the one in your maps folder.
Your second issue sounds like you accidentally have radius culling enabled.
post86071.html#p86071
It'll make things too far from your camera in hammer not be compiled.
For your first issue, does the map look like an older version that you uploaded? Sometimes the uploader fails silently making you think you've updated the file when you haven't. Try updating a couple more times. Also make sure you're using the correct bsp file, the one in your maps folder.
Your second issue sounds like you accidentally have radius culling enabled.
post86071.html#p86071
It'll make things too far from your camera in hammer not be compiled.
Portal 1: Portal Pro, Resurrection, Dyad, Rexaura
Portal 2: [Coop] Electrophobia, [PTI] EotM Collection, [SP] Aperture Halloween
Quote from mr_doom1987 on August 3, 2014, 4:43 amThank you Mevious, you have solved my issue and managed to make me look like an idiot.
Thank you Mevious, you have solved my issue and managed to make me look like an idiot.