[IDEA] Nodraw
Quote from HMW on September 17, 2015, 2:14 pmHaving a few different nodraw textures can be quite helpful. I made a few of them myself and I use them for blocking out new areas or labelling different parts of a complicated map. Mine have grids with sizes sizes 16, 32, 64, 128 and 256 and each has its own background colour.
The textures are included below. To install them, just extract the zip and place the nodraw_dev folder in your materials folder.
(I do recommend replacing them with the generic nodraw before shipping the map, otherwise when you run pakrat to embed resources, these textures will get packed too, which wastes space.)
Having a few different nodraw textures can be quite helpful. I made a few of them myself and I use them for blocking out new areas or labelling different parts of a complicated map. Mine have grids with sizes sizes 16, 32, 64, 128 and 256 and each has its own background colour.
The textures are included below. To install them, just extract the zip and place the nodraw_dev folder in your materials folder.
(I do recommend replacing them with the generic nodraw before shipping the map, otherwise when you run pakrat to embed resources, these textures will get packed too, which wastes space.)
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
Quote from TreasureGhost on September 18, 2015, 9:58 amHMW wrote:Having a few different nodraw textures can be quite helpful. I made a few of them myself and I use them for blocking out new areas or labelling different parts of a complicated map. Mine have grids with sizes sizes 16, 32, 64, 128 and 256 and each has its own background colour.The textures are included below. To install them, just extract the zip and place the nodraw_dev folder in your materials folder.
(I do recommend replacing them with the generic nodraw before shipping the map, otherwise when you run pakrat to embed resources, these textures will get packed too, which wastes space.)
Ok, thanks.
The textures are included below. To install them, just extract the zip and place the nodraw_dev folder in your materials folder.
(I do recommend replacing them with the generic nodraw before shipping the map, otherwise when you run pakrat to embed resources, these textures will get packed too, which wastes space.)
Ok, thanks.