Idea: Portal Multiplayer
Quote from pestchamber on July 10, 2008, 5:57 pmif theres a team with a portal gun and one with a normal gun the map should be called.... CC_portal-vs-hl2.
(CC means capture cube)
but it would really require alot of thinking with portals to survive on the portal team...
if theres a team with a portal gun and one with a normal gun the map should be called.... CC_portal-vs-hl2.
(CC means capture cube)
but it would really require alot of thinking with portals to survive on the portal team...
Quote from rellikpd on July 10, 2008, 6:16 pmhe didn't mean a team with portal guns, and a team with weapons. he meant classes. like some people in your team could have portal guns, and some would have weapons but noone would have both
he didn't mean a team with portal guns, and a team with weapons. he meant classes. like some people in your team could have portal guns, and some would have weapons but noone would have both
Quote from zztucozz on July 10, 2008, 9:09 pmIs it going to be a :
-Random map appears.
-Choose map to play in.
-Limited Choice of maps, the more wins you have the more maps to choose from.Which one?
Is it going to be a :
-Random map appears.
-Choose map to play in.
-Limited Choice of maps, the more wins you have the more maps to choose from.
Which one?
Not in Wrath
The Reaper Came Today ;
An Angel visited
This gray path
An took the cube away''
- (Subject Name Here)
Quote from pestchamber on July 11, 2008, 4:49 amrellikpd wrote:he didn't mean a team with portal guns, and a team with weapons. he meant classes. like some people in your team could have portal guns, and some would have weapons but noone would have bothoh lol. then its fair enough
zztucozz wrote:Is it going to be a :-Random map appears.
-Choose map to play in.
-Limited Choice of maps, the more wins you have the more maps to choose from.Which one?
-Random map appears. else every server a gonna play the same map because thats the "best" map...
oh lol. then its fair enough
-Random map appears.
-Choose map to play in.
-Limited Choice of maps, the more wins you have the more maps to choose from.
Which one?
-Random map appears. else every server a gonna play the same map because thats the "best" map...
Quote from Bulska on July 11, 2008, 6:48 amyeah but its better to be allowed to ban custom maps or a few selected maps so they won't get randomized in.
Or else u can get the map you personally hate.
Map ban limit of 20% of your map folder? =D
yeah but its better to be allowed to ban custom maps or a few selected maps so they won't get randomized in.
Or else u can get the map you personally hate.
Map ban limit of 20% of your map folder? =D
Quote from Zakatak757 on August 11, 2008, 11:10 amMaybe different styles of gameplay? My favourite would be just run around, do whatever, like in Gmod.
Theres been alot of attempts at this.
Maybe different styles of gameplay? My favourite would be just run around, do whatever, like in Gmod.
Theres been alot of attempts at this.
Quote from Bulska on August 11, 2008, 2:15 pmSandbox gametype would be cool yeah... With lots of cube, turret and ball droppers.
Sandbox gametype would be cool yeah... With lots of cube, turret and ball droppers.
Quote from WackoMcGoose on August 11, 2008, 2:16 pmI can think of a multiplayer teamwork map...
Two players start at the elevator. After they walk through the door into a large room, GLaDOS comes onto the intercom and announces that the room is a broken test. After the comment is finished, a sewer pipe breaks, and the room begins to flood with goo. The two players have to cooperate to get to the top of the room and place two storage cubes on buttons to close the pipe. An example of the multiplayer element would be one player standing on a button, and another firing a portal through an open door so they can both escape. Once both cube buttons are activated and the sewer pipe vent is closed, GLaDOS congradulates the players for "staying positive in an atmosphere of extreme pessimism", . But then it starts raining Turrets, and the exit is blocked. One Turret accidentally breaks the hatch-closing buttons, and the room starts flooding again. The two players have to work together to get all the deactivated Turrets out of the way and escape into the elevator before the room is filled with goo. (There should be enough deactivated Turrets so that one player can't do it alone in time, and the floor and walls in the Hall of Turrets are portal-proof.)
I can think of a multiplayer teamwork map...
Two players start at the elevator. After they walk through the door into a large room, GLaDOS comes onto the intercom and announces that the room is a broken test. After the comment is finished, a sewer pipe breaks, and the room begins to flood with goo. The two players have to cooperate to get to the top of the room and place two storage cubes on buttons to close the pipe. An example of the multiplayer element would be one player standing on a button, and another firing a portal through an open door so they can both escape. Once both cube buttons are activated and the sewer pipe vent is closed, GLaDOS congradulates the players for "staying positive in an atmosphere of extreme pessimism", . But then it starts raining Turrets, and the exit is blocked. One Turret accidentally breaks the hatch-closing buttons, and the room starts flooding again. The two players have to work together to get all the deactivated Turrets out of the way and escape into the elevator before the room is filled with goo. (There should be enough deactivated Turrets so that one player can't do it alone in time, and the floor and walls in the Hall of Turrets are portal-proof.)
*fifty cakes fall out*
Time out for a second. That wasn't supposed to happen.
Quote from appunxintator on August 11, 2008, 2:24 pmbizob wrote:Muliplayer Portal makes about as much sense to me as making a multiplayer version of TetrisThere is a multiplayer tetris now.
There is a multiplayer tetris now.
Quote from Bulska on August 11, 2008, 2:27 pmGametypes:
Cooperative
Sandbox
Incinerate The CubeHmm... how could a sort of deathmatch work out ok? I dont see any way for just deathmatch or team deathmatch. It works better with goals.
Domination from UTclassic like gametype. But instead of taking over the control points, its a regular portal button.
What about a map with only 1 Portal Gun? Everyone has a stunstick and when holding(not having in inventory) the Portal Gun you get points in time.
Gametypes:
Cooperative
Sandbox
Incinerate The Cube
Hmm... how could a sort of deathmatch work out ok? I dont see any way for just deathmatch or team deathmatch. It works better with goals.
Domination from UTclassic like gametype. But instead of taking over the control points, its a regular portal button.
What about a map with only 1 Portal Gun? Everyone has a stunstick and when holding(not having in inventory) the Portal Gun you get points in time.