I tried using Search and I still came up with nothing useful. I tried looking at official maps, and still found nothing useful. Could someone please help me set up the indicator strip lights using the new SDK? I saw in a post, someone do it correctly and I'm really looking for some guidance here. Thanks.
I tried using Search and I still came up with nothing useful. I tried looking at official maps, and still found nothing useful. Could someone please help me set up the indicator strip lights using the new SDK? I saw in a post, someone do it correctly and I'm really looking for some guidance here. Thanks.
I like my girls like I like my cars, I like them fast, I like them automatic, and I know I'm in trouble if I reach down and feel a stick.
Well see, when I look at the official maps, I find all sorts of confusing stuff, and none of it seems to actually connect to each other. There seems to be no sign of like, what's connecting what to what, how, and argh, it's confusing.
Well see, when I look at the official maps, I find all sorts of confusing stuff, and none of it seems to actually connect to each other. There seems to be no sign of like, what's connecting what to what, how, and argh, it's confusing.
I like my girls like I like my cars, I like them fast, I like them automatic, and I know I'm in trouble if I reach down and feel a stick.
msleeper wrote:
Click on one of the indicator strips on the floor and check it's name. Then, click on the Output tab to see what is sending commands to it, and click Mark. That will highlight the entity that sent the commands, but you'll have to move around the camera to find it exactly. Look at the Inputs to see exactly what it is doing.
Alright, I think that answers a big chunk of how they're connected, but I'm still not seeing how these info_overlay_accessors are in any way, connected to the info_overlay they are toggling.
msleeper wrote:
Click on one of the indicator strips on the floor and check it's name. Then, click on the Output tab to see what is sending commands to it, and click Mark. That will highlight the entity that sent the commands, but you'll have to move around the camera to find it exactly. Look at the Inputs to see exactly what it is doing.
Alright, I think that answers a big chunk of how they're connected, but I'm still not seeing how these info_overlay_accessors are in any way, connected to the info_overlay they are toggling.
I like my girls like I like my cars, I like them fast, I like them automatic, and I know I'm in trouble if I reach down and feel a stick.
Quote from
Korjagun on November 8, 2007, 7:24 pm
Actually the indicator strips seem to be toggled by an env_texturetoggle just like we used to do it before. It's hanging around in the left corner of the room in the sample map; note that its target is "doorstate_a02b_left", which matches the indicator strip overlays.
Actually the indicator strips seem to be toggled by an env_texturetoggle just like we used to do it before. It's hanging around in the left corner of the room in the sample map; note that its target is "doorstate_a02b_left", which matches the indicator strip overlays.
Link, mah boi, this peace is what all true warriors strive for!
Korjagun wrote:
Actually the indicator strips seem to be toggled by an env_texturetoggle just like we used to do it before. It's hanging around in the left corner of the room in the sample map; note that its target is "doorstate_a02b_left", which matches the indicator strip overlays.
Nothing in the indicator strip overlays themselves, say anything about "doorstate_a02b_left" or what ever is being targeted. That's what is confusing me. The indicator strips seem to have no link to the texture toggle or the overlay assessors at all!
PS: I am still working on this while waiting for reply s, I haven't just given up and am sitting here waiting mindlessly for the answer. I am still trying.
Korjagun wrote:
Actually the indicator strips seem to be toggled by an env_texturetoggle just like we used to do it before. It's hanging around in the left corner of the room in the sample map; note that its target is "doorstate_a02b_left", which matches the indicator strip overlays.
Nothing in the indicator strip overlays themselves, say anything about "doorstate_a02b_left" or what ever is being targeted. That's what is confusing me. The indicator strips seem to have no link to the texture toggle or the overlay assessors at all!
PS: I am still working on this while waiting for reply s, I haven't just given up and am sitting here waiting mindlessly for the answer. I am still trying.
I like my girls like I like my cars, I like them fast, I like them automatic, and I know I'm in trouble if I reach down and feel a stick.
Quote from
Korjagun on November 8, 2007, 7:30 pm
Er?
[img]http://www.monkeyblah.com/misc/overlay_props.png[/img]
EDIT: Judging by your screenshot, you have multiple (differing) entities selected. Switch to object select mode and just select the strip and not whatever else it happens to be grouped with.
Er?
[img]http://www.monkeyblah.com/misc/overlay_props.png[/img]
EDIT: Judging by your screenshot, you have multiple (differing) entities selected. Switch to object select mode and just select the strip and not whatever else it happens to be grouped with.
Link, mah boi, this peace is what all true warriors strive for!
I had them all selected, showing that none of the variables seem to be matching up. They all seem to say <different>.
Here's a screenshot of a single overlay selected.
Edit: I should also mention that this is actually map: testchmb_a_00_d
I had them all selected, showing that none of the variables seem to be matching up. They all seem to say <different>.
Here's a screenshot of a single overlay selected.
Edit: I should also mention that this is actually map: testchmb_a_00_d
I like my girls like I like my cars, I like them fast, I like them automatic, and I know I'm in trouble if I reach down and feel a stick.