Importing Custom Character Model for Portal 2
Quote from spongylover123 on May 20, 2012, 11:25 pmsmash wrote:I was curious to know if anyone has had any success with this? I know Taralqua has been trying to import a custom model into Portal 2 but nothing has worked so far. Has anyone derived a process that mirrors the Left4Dead or TF2 import method?you have to currently precache it by putting it in a vpk.
and use it in a portal2_dlc3 folder.
you have to currently precache it by putting it in a vpk.
and use it in a portal2_dlc3 folder.
Quote from taralqua on May 20, 2012, 11:36 pmI've recently started over on this model completely, because despite the feedback I got here I still couldn't get it to work and I just assumed there were systemic issues which couldn't be corrected with my model itself.
I haven't made a non-static source game model before so I'm trying to go through and use these tutorials: Custom L4D2 character and mario's guide to ragdolling
I haven't been posting more on this issue because I don't really know what to ask. I'm certain someone who could make a working L4D2 model could make a working model for Portal 2 with obvious changes (like the first aid and bandage locations removed or whatever) so that's why I'm trying to learn that process.
(Edited for clarity, sorry.)
I've recently started over on this model completely, because despite the feedback I got here I still couldn't get it to work and I just assumed there were systemic issues which couldn't be corrected with my model itself.
I haven't made a non-static source game model before so I'm trying to go through and use these tutorials: Custom L4D2 character and mario's guide to ragdolling
I haven't been posting more on this issue because I don't really know what to ask. I'm certain someone who could make a working L4D2 model could make a working model for Portal 2 with obvious changes (like the first aid and bandage locations removed or whatever) so that's why I'm trying to learn that process.
(Edited for clarity, sorry.)
Quote from smash on May 20, 2012, 11:39 pmSpongylover123- Is the precache method for static objects or does it definitely work for rigged character models as well?
Spongylover123- Is the precache method for static objects or does it definitely work for rigged character models as well?
Quote from spongylover123 on May 20, 2012, 11:42 pmsmash wrote:Spongylover123- Is the precache method for static objects or does it definitely work for rigged character models as well?needed for all models used on the player.
needed for all models used on the player.
Quote from smash on May 20, 2012, 11:49 pmThanks very much Spongylover123! I'll give it a try this week. We're finalizing the rigging process right now on the new model. I'll update it asap if we get any successful results. =)
Thanks very much Spongylover123! I'll give it a try this week. We're finalizing the rigging process right now on the new model. I'll update it asap if we get any successful results. =)