Importing Custom Sounds
Quote from Lpfreaky90 on June 12, 2012, 8:09 pmspongylover123 wrote:pack it in the bsp. using pakrat or bspzip.
https://developer.valvesoftware.com/wiki/BSPZIP
https://developer.valvesoftware.com/wiki/PakratIf you're publishing it in the workshop don't forget to use the clientcommand to rebuild the audiocache on map spawn
https://developer.valvesoftware.com/wiki/BSPZIP
https://developer.valvesoftware.com/wiki/Pakrat
If you're publishing it in the workshop don't forget to use the clientcommand to rebuild the audiocache on map spawn
Quote from FelixGriffin on June 12, 2012, 9:43 pmOr use FudgePacker, it's easier than either of those.
Or use FudgePacker, it's easier than either of those.
Quote from Fracture on June 13, 2012, 12:45 amLpfreaky90 wrote:spongylover123 wrote:pack it in the bsp. using pakrat or bspzip.
https://developer.valvesoftware.com/wiki/BSPZIP
https://developer.valvesoftware.com/wiki/PakratIf you're publishing it in the workshop don't forget to use the clientcommand to rebuild the audiocache on map spawn
How do you execute that? I wasn't sure if i founnd the correct info.
https://developer.valvesoftware.com/wiki/BSPZIP
https://developer.valvesoftware.com/wiki/Pakrat
If you're publishing it in the workshop don't forget to use the clientcommand to rebuild the audiocache on map spawn
How do you execute that? I wasn't sure if i founnd the correct info.

Quote from josepezdj on June 13, 2012, 2:46 amFracture wrote:How do you execute that? I wasn't sure if i founnd the correct info.I don't feel like writting about this again, but I rememberd I already posted some easy steps to follow in order to embed files with pakrat. Check this post. I hope it helps!
I don't feel like writting about this again, but I rememberd I already posted some easy steps to follow in order to embed files with pakrat. Check this post. I hope it helps!

Quote from josepezdj on June 13, 2012, 4:06 amOhh that! Sry.
What Lp meant was just add an entity called point_clientcommand to you map and a logic_auto with the following output:
OnMapSpawn > [point_clientcommand_name_here] > command > snd_rebuildaudiocache delay 0.10
Try it and let us know if that works.
Ohh that! Sry.
What Lp meant was just add an entity called point_clientcommand to you map and a logic_auto with the following output:
OnMapSpawn > [point_clientcommand_name_here] > command > snd_rebuildaudiocache delay 0.10
Try it and let us know if that works.
Quote from Brainstone on June 13, 2012, 7:56 amJust curious: Does snd_updateaudiocache serve the same function? because I think it's a lot faster.
Just curious: Does snd_updateaudiocache serve the same function? because I think it's a lot faster.

Quote from josepezdj on June 13, 2012, 8:00 amBrainstone wrote:Just curious: Does snd_updateaudiocache serve the same function? because I think it's a lot faster.Yes, I do think so. In several forums ppl say to try first the update command instead of rebuild, maybe because it's faster.
Yes, I do think so. In several forums ppl say to try first the update command instead of rebuild, maybe because it's faster.
Quote from FelixGriffin on June 13, 2012, 9:31 amIf you have the standard global entities instance in there, it has a point_clientcommand named @client.
If you have the standard global entities instance in there, it has a point_clientcommand named @client.