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Importing Custom Sounds

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spongylover123 wrote:

If you're publishing it in the workshop don't forget to use the clientcommand to rebuild the audiocache on map spawn ;)

Or use FudgePacker, it's easier than either of those.

Falsi sumus crusto!
Lpfreaky90 wrote:
spongylover123 wrote:

If you're publishing it in the workshop don't forget to use the clientcommand to rebuild the audiocache on map spawn ;)

How do you execute that? I wasn't sure if i founnd the correct info.

Just when I think I understand the system, it changes on me.
Fracture wrote:
^ lol

:sigh:

Fracture wrote:
How do you execute that? I wasn't sure if i founnd the correct info.

I don't feel like writting about this again, but I rememberd I already posted some easy steps to follow in order to embed files with pakrat. Check this post. I hope it helps!

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
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oh...uh... i meant the clientcommand for hammer :p

Just when I think I understand the system, it changes on me.

Ohh that! Sry.

What Lp meant was just add an entity called point_clientcommand to you map and a logic_auto with the following output:

OnMapSpawn > [point_clientcommand_name_here] > command > snd_rebuildaudiocache delay 0.10

Try it and let us know if that works. :thumbup:

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]

Just curious: Does snd_updateaudiocache serve the same function? because I think it's a lot faster.

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Brainstone wrote:
Just curious: Does snd_updateaudiocache serve the same function? because I think it's a lot faster.

Yes, I do think so. In several forums ppl say to try first the update command instead of rebuild, maybe because it's faster. :thumbup:

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]

If you have the standard global entities instance in there, it has a point_clientcommand named @client.

Falsi sumus crusto!
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