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Impossible chambers

I'm planning to make an adaption of the advanced chambers, called the impossible chambers.
Do I just have to remake valves maps entirely from scratch or is there a way to decompile the maps?

i think decompiling may not be allowed.... thats illegal im pretty sure...

yep, but despite that, there are some remade maps out there.

Test Chamber 74:
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!

All maps for Portal (1/2) worth playing are mirrored here.
hanging_rope wrote:
Do I just have to remake valves maps entirely from scratch or is there a way to decompile the maps?

As I understand it, decompiling is only good for education. Decompiling, tweaking, and recompiling a map will make it pretty shitty, especially if done repeatedly.

"Games are made out of smaller games ? turtles all the way down, until you hit the game that is so trivial and stupid it isn?t deserving of the name." --Raph Koster

I use vmax for decompling

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A.M.M.D. wrote:
I use vmax for decompling

The only shitty thing about recompiled maps is that the creator doesn't deserve dick-all for doing it. That, and they'd probably take a banhammer to the teeth if posted in the database, as it has been mentioned many times on this site.

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One time I had to decompile one of my own maps cause I messed up pretty bad on my vmf file and could not reload the file. Vmex also screws up maps by adding info_overlay_something and making every entity have a "hammerid" to it.

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The more you give, the less appreciated it will be received.

We're not starting another moral question of whether or not decompiling is right or wrong.

hanging_rope, yes you would have to decompile the Valve maps. Decide whether or not that makes you a terrible person on your own.

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