In-Game Mapping Vids
Quote from Mapster on September 8, 2008, 7:22 amlast week i made a video and put it on youtube showing the examples in lighting differences and put them all into a small video to show people why there are others that prefer to play with HDR.
Half-Life 2 Lighting ExamplesA few days ago I just got a clip done which took me all day where i made a room from scratch using the measure textures while taking pictures in-game after compiling when i add a brush or change a texture. I start from making the very first brush for the floor then start working my way around the map until i finally have a finished map for looks or as a background.
Half-Life 2 In-Game Speed Dev Mapping
Final Product:
ImageshackToday i just got another movie done where I make a hallway detailed to the maximum using dev textures again, only this time i pushed it much much further.
Half-Life 2 In-Game Speed Dev Mapping 2
Final Product
Imageshack
last week i made a video and put it on youtube showing the examples in lighting differences and put them all into a small video to show people why there are others that prefer to play with HDR.
Half-Life 2 Lighting Examples
A few days ago I just got a clip done which took me all day where i made a room from scratch using the measure textures while taking pictures in-game after compiling when i add a brush or change a texture. I start from making the very first brush for the floor then start working my way around the map until i finally have a finished map for looks or as a background.
Half-Life 2 In-Game Speed Dev Mapping
Final Product:
Imageshack
Today i just got another movie done where I make a hallway detailed to the maximum using dev textures again, only this time i pushed it much much further.
Half-Life 2 In-Game Speed Dev Mapping 2
Final Product
Imageshack
Quote from rellikpd on September 8, 2008, 7:57 ami like seeing how other people map, gives some good insight and tips. thanks Mapster.
i like seeing how other people map, gives some good insight and tips. thanks Mapster.
Quote from Ricotez on September 8, 2008, 11:27 amWow, I can't imagine the ammount of work that must have been, every time you add a brush compile, launch the level, take a screen... and afterwards putting them together for a movie.
Great work you've done there! The maps are gorgeous, even with only dev textures.
Wow, I can't imagine the ammount of work that must have been, every time you add a brush compile, launch the level, take a screen... and afterwards putting them together for a movie.
Great work you've done there! The maps are gorgeous, even with only dev textures.
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"Duct Tape is the answer."
Quote from reepblue on September 8, 2008, 4:24 pmrellikpd wrote:i like seeing how other people map, gives some good insight and tips. thanks Mapster.As I do too. . . More interesting then tutorials.. Tutorials give you the answers right away.. Speedup films keep you guessing, which is fun. I wanna do one someday. . If only I did not get up as much..
As I do too. . . More interesting then tutorials.. Tutorials give you the answers right away.. Speedup films keep you guessing, which is fun. I wanna do one someday. . If only I did not get up as much..
The more you give, the less appreciated it will be received.
Quote from bizob on September 8, 2008, 5:48 pmThanks for sharing this Mapster. I always map with textures but I'm going to give this method a try. It is kind of depressing that your dev maps have more atmosphere than my "finished" products. Maybe this will help me learn to better use lighting.
Thanks for sharing this Mapster. I always map with textures but I'm going to give this method a try. It is kind of depressing that your dev maps have more atmosphere than my "finished" products. Maybe this will help me learn to better use lighting.
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Quote from Mapster on September 8, 2008, 6:43 pmThanks for the reply's guys. These maps were basically just remakes of my Zombie Master map i stopped making which was a big hit before i did.
Check it out here
Thanks for the reply's guys. These maps were basically just remakes of my Zombie Master map i stopped making which was a big hit before i did.
Check it out here
Quote from Hober on September 8, 2008, 7:18 pmA zombie master map where all of the light in the map isn't controlled by one ZM-sabotagable object? That's not right.
A zombie master map where all of the light in the map isn't controlled by one ZM-sabotagable object? That's not right.
Quote from Mapster on September 8, 2008, 8:21 pmHober wrote:A zombie master map where all of the light in the map isn't controlled by one ZM-sabotagable object? That's not right.I enjoy making maps using the measure textures, and if i make a really good map and chuck a tiny light in it, then no one will see the actual detail put into the map.
I enjoy making maps using the measure textures, and if i make a really good map and chuck a tiny light in it, then no one will see the actual detail put into the map.
Quote from reepblue on September 8, 2008, 8:35 pmMapster wrote:I enjoy making maps using the measure textures, and if i make a really good map and chuck a tiny light in it, then no one will see the actual detail put into the map.Everyone has there own style.. I'm getting tried of people that freak that it is a different style.
Everyone has there own style.. I'm getting tried of people that freak that it is a different style.
The more you give, the less appreciated it will be received.
Quote from Mapster on September 9, 2008, 5:32 amreepblue wrote:Everyone has there own style.. I'm getting tried of people that freak that it is a different style.Thats really the reason why i stopped making maps for Portal, because most of the maps are very similar, it's just the obstacles that are different.
Thats really the reason why i stopped making maps for Portal, because most of the maps are very similar, it's just the obstacles that are different.