In-Game Mapping Vids
Quote from Mapster on September 8, 2008, 7:22 amlast week i made a video and put it on youtube showing the examples in lighting differences and put them all into a small video to show people why there are others that prefer to play with HDR.
Half-Life 2 Lighting ExamplesA few days ago I just got a clip done which took me all day where i made a room from scratch using the measure textures while taking pictures in-game after compiling when i add a brush or change a texture. I start from making the very first brush for the floor then start working my way around the map until i finally have a finished map for looks or as a background.
Half-Life 2 In-Game Speed Dev Mapping
Final Product:
ImageshackToday i just got another movie done where I make a hallway detailed to the maximum using dev textures again, only this time i pushed it much much further.
Half-Life 2 In-Game Speed Dev Mapping 2
Final Product
Imageshack
last week i made a video and put it on youtube showing the examples in lighting differences and put them all into a small video to show people why there are others that prefer to play with HDR.
Half-Life 2 Lighting Examples
A few days ago I just got a clip done which took me all day where i made a room from scratch using the measure textures while taking pictures in-game after compiling when i add a brush or change a texture. I start from making the very first brush for the floor then start working my way around the map until i finally have a finished map for looks or as a background.
Half-Life 2 In-Game Speed Dev Mapping
Final Product:
Imageshack
Today i just got another movie done where I make a hallway detailed to the maximum using dev textures again, only this time i pushed it much much further.
Half-Life 2 In-Game Speed Dev Mapping 2
Final Product
Imageshack
Quote from rellikpd on September 8, 2008, 7:57 ami like seeing how other people map, gives some good insight and tips. thanks Mapster.
i like seeing how other people map, gives some good insight and tips. thanks Mapster.
Quote from Ricotez on September 8, 2008, 11:27 amWow, I can't imagine the ammount of work that must have been, every time you add a brush compile, launch the level, take a screen... and afterwards putting them together for a movie.
Great work you've done there! The maps are gorgeous, even with only dev textures.
Wow, I can't imagine the ammount of work that must have been, every time you add a brush compile, launch the level, take a screen... and afterwards putting them together for a movie.
Great work you've done there! The maps are gorgeous, even with only dev textures.
"Duct Tape is the answer."
Quote from reepblue on September 8, 2008, 4:24 pmrellikpd wrote:i like seeing how other people map, gives some good insight and tips. thanks Mapster.As I do too. . . More interesting then tutorials.. Tutorials give you the answers right away.. Speedup films keep you guessing, which is fun. I wanna do one someday. . If only I did not get up as much..
As I do too. . . More interesting then tutorials.. Tutorials give you the answers right away.. Speedup films keep you guessing, which is fun. I wanna do one someday. . If only I did not get up as much..
The more you give, the less appreciated it will be received.
Quote from bizob on September 8, 2008, 5:48 pmThanks for sharing this Mapster. I always map with textures but I'm going to give this method a try. It is kind of depressing that your dev maps have more atmosphere than my "finished" products. Maybe this will help me learn to better use lighting.
Thanks for sharing this Mapster. I always map with textures but I'm going to give this method a try. It is kind of depressing that your dev maps have more atmosphere than my "finished" products. Maybe this will help me learn to better use lighting.
Quote from Mapster on September 8, 2008, 6:43 pmThanks for the reply's guys. These maps were basically just remakes of my Zombie Master map i stopped making which was a big hit before i did.
Check it out here
Thanks for the reply's guys. These maps were basically just remakes of my Zombie Master map i stopped making which was a big hit before i did.
Check it out here
Quote from Hober on September 8, 2008, 7:18 pmA zombie master map where all of the light in the map isn't controlled by one ZM-sabotagable object? That's not right.
A zombie master map where all of the light in the map isn't controlled by one ZM-sabotagable object? That's not right.
Quote from Mapster on September 8, 2008, 8:21 pmHober wrote:A zombie master map where all of the light in the map isn't controlled by one ZM-sabotagable object? That's not right.I enjoy making maps using the measure textures, and if i make a really good map and chuck a tiny light in it, then no one will see the actual detail put into the map.
I enjoy making maps using the measure textures, and if i make a really good map and chuck a tiny light in it, then no one will see the actual detail put into the map.
Quote from reepblue on September 8, 2008, 8:35 pmMapster wrote:I enjoy making maps using the measure textures, and if i make a really good map and chuck a tiny light in it, then no one will see the actual detail put into the map.Everyone has there own style.. I'm getting tried of people that freak that it is a different style.
Everyone has there own style.. I'm getting tried of people that freak that it is a different style.
The more you give, the less appreciated it will be received.
Quote from Mapster on September 9, 2008, 5:32 amreepblue wrote:Everyone has there own style.. I'm getting tried of people that freak that it is a different style.Thats really the reason why i stopped making maps for Portal, because most of the maps are very similar, it's just the obstacles that are different.
Thats really the reason why i stopped making maps for Portal, because most of the maps are very similar, it's just the obstacles that are different.