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In-Game Mapping Vids

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last week i made a video and put it on youtube showing the examples in lighting differences and put them all into a small video to show people why there are others that prefer to play with HDR.
Half-Life 2 Lighting Examples

A few days ago I just got a clip done which took me all day where i made a room from scratch using the measure textures while taking pictures in-game after compiling when i add a brush or change a texture. I start from making the very first brush for the floor then start working my way around the map until i finally have a finished map for looks or as a background.

Half-Life 2 In-Game Speed Dev Mapping

Final Product:
Imageshack

Today i just got another movie done where I make a hallway detailed to the maximum using dev textures again, only this time i pushed it much much further.

Half-Life 2 In-Game Speed Dev Mapping 2

Final Product
Imageshack

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i like seeing how other people map, gives some good insight and tips. thanks Mapster.

do NOT click this

Wow, I can't imagine the ammount of work that must have been, every time you add a brush compile, launch the level, take a screen... and afterwards putting them together for a movie.

Great work you've done there! The maps are gorgeous, even with only dev textures.

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"Duct Tape is the answer."
rellikpd wrote:
i like seeing how other people map, gives some good insight and tips. thanks Mapster.

As I do too. . . More interesting then tutorials.. Tutorials give you the answers right away.. Speedup films keep you guessing, which is fun. I wanna do one someday. . If only I did not get up as much..

:A Little Higher: :Tornate: :Blue Portals: :Vectronic: :Youtube: :Twitter: : ModDB: :Old Sig:

The more you give, the less appreciated it will be received.

Thanks for sharing this Mapster. I always map with textures but I'm going to give this method a try. It is kind of depressing that your dev maps have more atmosphere than my "finished" products. Maybe this will help me learn to better use lighting.

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Thanks for the reply's guys. These maps were basically just remakes of my Zombie Master map i stopped making which was a big hit before i did.
Check it out here

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A zombie master map where all of the light in the map isn't controlled by one ZM-sabotagable object? That's not right.

"Games are made out of smaller games ? turtles all the way down, until you hit the game that is so trivial and stupid it isn?t deserving of the name." --Raph Koster
Hober wrote:
A zombie master map where all of the light in the map isn't controlled by one ZM-sabotagable object? That's not right.

I enjoy making maps using the measure textures, and if i make a really good map and chuck a tiny light in it, then no one will see the actual detail put into the map.

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Mapster wrote:
I enjoy making maps using the measure textures, and if i make a really good map and chuck a tiny light in it, then no one will see the actual detail put into the map.

Everyone has there own style.. I'm getting tried of people that freak that it is a different style.

:A Little Higher: :Tornate: :Blue Portals: :Vectronic: :Youtube: :Twitter: : ModDB: :Old Sig:

The more you give, the less appreciated it will be received.
reepblue wrote:
Everyone has there own style.. I'm getting tried of people that freak that it is a different style.

Thats really the reason why i stopped making maps for Portal, because most of the maps are very similar, it's just the obstacles that are different.

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