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info_overlay indicator strips

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If they are not showing up when you run the game, then you have a leak.

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sbrown wrote:
If they are not showing up when you run the game, then you have a leak.

Uh how did you come to that conclusion?

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msleeper wrote:
Uh how did you come to that conclusion?

I had overlays on my buttons on one of my maps, and I tried my dambest to make them work, then I found a leak, fixed it, and they've worked since.

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The best way to figure out if you have a leak is to look in your compile log during VBSP because it will yell and scream at you that you have a leak.

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msleeper wrote:
The best way to figure out if you have a leak is to look in your compile log during VBSP because it will yell and scream at you that you have a leak.

Ya thats where I saw it, I did not see it the first few times.

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I've had maps with leaks (plenty of times) and the overlays still showed up. Light emitting textures won't but overlays have never given me issues.

Back on topic: Besides using the overlay tool for overlays (ok, cheap shot there but I know u understand I couldn't resist) get to know the VEnd, UEnd VStart and UStart properties well. You can do some cool stuff easily and consistently with these bad boys.

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This is on topic (I think):

When I put the incutor lights, the one on the wall gets "chewed up".
I think it's because I used the carve tool and I have mtipule walls. Is there any way I can get an overlay to appear on different walls (right on top of each other) at the same time?

Portalboat wrote:
I think it's because I used the carve tool

SOUND THE ALARMS! RED ALERT RED ALERT :thumbdown: :thumbdown:

Portalboat wrote:
This is on topic (I think):

When I put the incutor lights, the one on the wall gets "chewed up".
I think it's because I used the carve tool and I have mtipule walls. Is there any way I can get an overlay to appear on different walls (right on top of each other) at the same time?

Assign more faces to the overlay. I don't know how exactly is it called in Hammer (don't have it opened now), but there is a "face picker" icon using which you can pick more faces and the overlay will be fine then :wink:

Test Chamber 74:
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!

All maps for Portal (1/2) worth playing are mirrored here.
Quote:
Portalboat wrote:
I think it's because I used the carve tool

SOUND THE ALARMS! RED ALERT RED ALERT

(carve tool is the work of the devil)

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