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invisible func_door_rotating-still solid

I am using a func_door_rotating in my map, and it is tied to an invisible textured brush. i have a cube in the level, and it will still bump into this invisible entity, even though i have tried ignore debris and non-solid to player. yes i tried them seperately. i dont want the invisible brush to be solid at all

plz help

Instead of setting to "Non-solid to Player", set it to "Passable", then anything should be able to pass through it.

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