I am using a func_door_rotating in my map, and it is tied to an invisible textured brush. i have a cube in the level, and it will still bump into this invisible entity, even though i have tried ignore debris and non-solid to player. yes i tried them seperately. i dont want the invisible brush to be solid at all
plz help
I am using a func_door_rotating in my map, and it is tied to an invisible textured brush. i have a cube in the level, and it will still bump into this invisible entity, even though i have tried ignore debris and non-solid to player. yes i tried them seperately. i dont want the invisible brush to be solid at all
plz help