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Invisible over Clip

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What is the difference between CLIP and INVISIBLE?

The dev wiki does not explain it well, and I cannot find the differences between them

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If you use an npc_clip, npc's cannot go through it, but everything else can, if you use a player clip, everything can go through except the player. Invisible blocks everything.

I am assuming you you are talking about the red "CLIP" texture and the normal (only) INVISIBLE texture.

The invisible texture is exactly what it sounds like, an invisible texture. It shares the same respects as a typical material texture you just can't see it. Including cutting up VIS leaves and being usable on entities.

The red CLIP texture is designed to block NPC and Player movement, as well as being invisible of course. Even though it stops NPC's and players, it will allow bullets, objects and other junk to pass through it. It also does not cut up VIS leaves or geometry. On a brush, if you use anything but the CLIP texture it wont work.

Like hanging_rope said, if you want to block only NPC's or Players, use the individual CLIP textures.

SnakeRX wrote:
I am assuming you you are talking about the red "CLIP" texture and the normal (only) INVISIBLE texture.

The invisible texture is exactly what it sounds like, an invisible texture. It shares the same respects as a typical material texture you just can't see it. Including cutting up VIS leaves and being usable on entities.

The red CLIP texture is designed to block NPC and Player movement, as well as being invisible of course. Even though it stops NPC's and players, it will allow bullets, objects and other junk to pass through it. It also does not cut up VIS leaves or geometry. On a brush, if you use anything but the CLIP texture it wont work.

Like hanging_rope said, if you want to block only NPC's or Players, use the individual CLIP textures.

Thanks, that cleared up a lot.

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http://developer.valvesoftware.com/wiki/Tool_textures

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msleeper wrote:

Dosnt explain properly. Why not use nodraw instead of invisible?

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Invisible wrote:
Solid to all objects, invisible and does not cast shadows.
Nodraw wrote:
Solid; Invisible; seals leaks; blocks visibility if used on all surfaces of the same brush. Casts shadows.

Am I speaking loud enough or do I need to turn this thing up?

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msleeper wrote:
Am I speaking loud enough or do I need to turn this thing up?

Anger issues

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:lol: You're welcome.

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msleeper wrote:
😆 You're welcome.

:'(

I don't think he likes me. Doesn't play my maps never says nice things and always yells. also he yellow cards me :(

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