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Laser Indicator Strip Concept

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This is a concept for a unique type of indicator strip, instead of the normal "texture swap" style, made with brushes and lasers.

https://sites.google.com/site/dbfjsd/

Sorry for the crappy link, the video's not on youtube, and the mod's page isn't authorized yet, so the public can't watch directly, I had to embed.

What I want is some feedback, ideas, constructive criticism, anything that will help me progress, thank you everyone.

Portal 1.5 http://www.moddb.com/mods/portal-15

neat, but a little big, and will probably get expensive quickly if you have a lot of them

Hear the turret, for it is knell. It summons thee to heaven, or to hell.

I agree, it is a bit big, and that it will get expensive, but I'm going to use these for puzzles also, and not just the stupid "get the laser into the receiver" puzzles, they're going to be similar to logic gate mechanics.

Portal 1.5 http://www.moddb.com/mods/portal-15

Can somebody provide evidence that env_lasers are expensive on the budget? I wasn't aware they are, it doesn't make sense for them to be really.

I like the affect, I've done something similar (though very, very different) with RGB. My only complaint would be the sprite you use on the ending light itself, you're using the same one as the ball catchers emit so the player can "target" them easier and it looks very out of place.

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What kind of a light do you think I should use then? And also do you have any footage of the type you made? I'm interested in seeing it.

Portal 1.5 http://www.moddb.com/mods/portal-15

Unless you're going for the directional light beam effect on purpose, any non-directional sprite should be fine.

I don't have any releaseable media of RGB, sorry.

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You can't really see it from an angle either. I dunno, seems like too much work that's not really worth it in the long run.

Yeah, in this application I kind of have to agree. My application seems to work okay because the laser is basically just floating through the air, and not a brush-based version of an indicator strip.

Maybe you could put lights that light up along the path so it appears to give off light, or make the laser be closer to the "surface" of the glass so you can see it from an angle. Maybe put another sprite at the junctions or making the junctions light up.

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Yeah, I was planning on it, this is the first test that was thought up and created in like a half hour, I'm going to make the strip smaller, closer to the surface, and the light isn't final either, but I am going to leave pretty much everything else the way it is, seeing as there will be some puzzles involving them.

Portal 1.5 http://www.moddb.com/mods/portal-15
msleeper wrote:
Can somebody provide evidence that env_lasers are expensive on the budget? I wasn't aware they are, it doesn't make sense for them to be really.

I like the affect, I've done something similar (though very, very different) with RGB. My only complaint would be the sprite you use on the ending light itself, you're using the same one as the ball catchers emit so the player can "target" them easier and it looks very out of place.

I'm just saying that if these are used regularly, then the number of entities could quickly stack up.

Hear the turret, for it is knell. It summons thee to heaven, or to hell.
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