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Laser Indicator Strip Concept

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It actually does look quite nice. Keep up the work, I'm interested to see more.

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Now with 100% more inline comments!
Quote:
It actually does look quite nice. Keep up the work, I'm interested to see more.

Thanks Winston, it's responses like these that keep me from quitting, and it reminds me that I'm not as bad at mapping as I think I am. :D

[edit]
http://www.moddb.com/mods/the-cubes-of- ... ies/videos
here's an updated version, theres still problems, but for now it's good

Portal 1.5 http://www.moddb.com/mods/portal-15
p0rtalplayer wrote:
msleeper wrote:
Can somebody provide evidence that env_lasers are expensive on the budget? I wasn't aware they are, it doesn't make sense for them to be really.

I like the affect, I've done something similar (though very, very different) with RGB. My only complaint would be the sprite you use on the ending light itself, you're using the same one as the ball catchers emit so the player can "target" them easier and it looks very out of place.

I'm just saying that if these are used regularly, then the number of entities could quickly stack up.

And your brush and face brush count!

Motanum's Website
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Like my work? Spare a coin? Donate via PayPal at eugenio.motanum91 [AT] gmail.com

Brush face isn't a problem, considering it's a pretty large number. On the topic of entities there is no "real" limit to what you can have in the entdata lump of the BSP, only a suggested limit possed by Valve that is now long since ignored. The majority of Valve BSPS go well over the ent limit.

Currently working on Darksiders 3.
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