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Leaps of Logic Demo

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A demonstration of the implementation of logic gates. Contains two maps: 1 teaches the concepts for those who may be confused, the other shows them in action.

Map by me, texture by me.
4 room layout by KingKoolKyle.

Leaps of Logic final coming when it's done.

File Name: Leaps_of_logic_Demo.zip
File Size: 3.3?MiB
Leaps of Logic Demo

Hear the turret, for it is knell. It summons thee to heaven, or to hell.

Oopsies the name is redundant because I put it in the title of the map and the release version. Oh well.

Hear the turret, for it is knell. It summons thee to heaven, or to hell.

You should be able to edit the upload, and the name in the thread will auto update.

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Uh...apparently not. I edited the version number and it still says demo demo. Should I edit the title instead?

EDIT: the original post doesnt say it but the thread title from the post screen and forum browsing thing still is wrong.

Hear the turret, for it is knell. It summons thee to heaven, or to hell.

That... is weird. Yeah I edited the post and not the download and it worked.

:wut:

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I really like this concept; it adds a bit of new depth to the logic aspect of Portal.

msleeper wrote:
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Can I just say something? This is one of my favorite emoticons of all time. I miss it from the sidebar, though it's obviously still in there.

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Now with 100% more inline comments!

Yeah I removed it from the sidebar because it is hueg. Click the "View more smilies" and you'll get the full list.

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The

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seems to have jammed
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the
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s. Apart from my
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at the length of this demo, it's a great idea.

Hello! This is the part where I kill you!

I really liked it, Since I have a novint falcon, the cubes really feel heavy, which I love :D. The lack of portal gun in the second level was disappointing and there should have been some way to distinguish gate types once you get out of the training.

I felt the training symbols should have been less explicit, and then used in the proper chamber. Rather than a really in-your-face explanation and then nothing later. The challenge should be working out the correct combination of buttons to press to progress rather than figuring out what type of button each one is.

One of the gates in the second map stayed open even after I took all the cubes off the buttons, I assume that is a bug since there was no kind of training involving permanently open doors and all the other doors closed when I took the buttons off and there was no good reason for it to stay open.

Overall, pretty good, needs to be longer and have more portals though.

youme wrote:
One of the gates in the second map stayed open even after I took all the cubes off the buttons, I assume that is a bug since there was no kind of training involving permanently open doors and all the other doors closed when I took the buttons off and there was no good reason for it to stay open.

I'm pretty sure that is intended. If you'll notice, the ball catcher has an indicator going to the door to get the final box, but it also leads to that other door. If it didn't open that door then it would be impossible to get all the cubes to the final room with 4 buttons. I think the door being permanently open is why the buttons don't work afterwards.

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