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Lets talk about "adding" stuff to the game.

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It is pretty common knowledge that Valve hired on grads from DigiPen who came up with the concept for Portal, called Narbacular Drop.

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msleeper wrote:
It is pretty common knowledge that Valve hired on grads from DigiPen who came up with the concept for Portal, called Narbacular Drop.

Talk about a worthwhile investment.

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I would have loved to be those grad students. They all got instant jobs with valve. chaching!

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Yeah, it kind of makes me depressed to know that I was considering going to DigiPen, and they graduated a year after I would have. :(

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.:grr:.

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I have a thought :oops: What if we could get the physics engine to recongnize certain textures that would cause the portal projectile being shot to ricochet instead of just disappearing.

Just a thought, I dunno anything about coding but if the "power" balls could bounce, why not the projectile?

There is a brush entity called func_portal_bumper, this might bounce portals but I haven't checked it out yet.

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http://www.primotechnology.com/2007/10/ ... -2-portal/

<3
I was glad to see it go. The damn thing told me it was gonna shank me while I slept.

All they are doing is tricking the game engine, I am talking about a mod.. where anyone can download it and play it against eachother...

That won't be possible for some time until the full SDK update is made - which according to the Valve programmer mailing list, may be weeks and not days. I'll see if I can dig the email up and post it in the news.

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