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Level end

Can someone tell me how to make a point_client_command 'disconnect' when the player touches a trigger_proximity? I'm trying to end my level, but the Command->disconnect input is activated as soon a I run the map, closing it instantly.

P.S. Yes, I have searched it, but all the results just tell me the entities an inputs to use

At no point will the Weighted Companion Cube try to stab you... I did not say anything about decapitation, though.

Try changing the trigger_proximity for a trigger_once or a trigger multiple.

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gepy wrote:"The companion toilet cannot speak, however it can take your crap."Journey - no idea on length = don't know the % done