Quote from
Goodjack on May 5, 2008, 8:21 pm
Can someone tell me how to make a point_client_command 'disconnect' when the player touches a trigger_proximity? I'm trying to end my level, but the Command->disconnect input is activated as soon a I run the map, closing it instantly.
P.S. Yes, I have searched it, but all the results just tell me the entities an inputs to use
Can someone tell me how to make a point_client_command 'disconnect' when the player touches a trigger_proximity? I'm trying to end my level, but the Command->disconnect input is activated as soon a I run the map, closing it instantly.
P.S. Yes, I have searched it, but all the results just tell me the entities an inputs to use
At no point will the Weighted Companion Cube try to stab you... I did not say anything about decapitation, though.