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Lift Prefab?

I know some of you are totally against prefabs, and I know some of you are thinking "Wiki has tutorials" and I know some of you are thinking "Decomple a map and take it from there, but theres loads of stuff around and I don't even know what i'm copying.

Well, the wiki tutorial, I was doing it, and hammer just closed and it's happened 3 times now and I seriously cannot be arsed with it. Does anyone have a prefab available for it?

Thanks :)

Nevermind, found one.

Life is like a pipe, it's hard to get through and you're not always guaranteed a happy ending.

Image

That's not a lift, that's an elevator.
You got my hopes up because I'm looking for a lift.
silly british english :)

I'll have a beta of my prefab collection ready later today. It includes the elevator.

EDIT:
I've just uploaded the prefab collection. Download here

Glovis wrote:
That's not a lift, that's an elevator.
You got my hopes up because I'm looking for a lift.
silly british english :)

Regardless, the topic has a question mark, so what made you think I had one anyway?

Ald?z wrote:
I'll have a beta of my prefab collection ready later today. It includes the elevator.

EDIT:
I've just uploaded the prefab collection. Download here

This > FPSBanana's

Ah, Aldez, is there something wrong with Elevator entry? It just starts you in the elevator at the bottom and the doors don't open, but you can walk through em. :S

Life is like a pipe, it's hard to get through and you're not always guaranteed a happy ending.

Image

You havn't read the documentation.

Quote:
Entity: prop_dynamic
Name: elevator#_door
Usage: A SetAnimation input with the With a parameter override of value set to open will open the elevator door. This should be done by a logic_auto entity as soon as the map is loaded or the player will be able to walk through the door.

I could have included a logic_auto in the prefab, but I usually prefer to only have one logic_auto in my maps. I keep an open mind if you think the door should open "by itself" in future versions of the prefab collection.

Ald?z wrote:
You havn't read the documentation.

Quote:
Entity: prop_dynamic
Name: elevator#_door
Usage: A SetAnimation input with the With a parameter override of value set to open will open the elevator door. This should be done by a logic_auto entity as soon as the map is loaded or the player will be able to walk through the door.

I could have included a logic_auto in the prefab, but I usually prefer to only have one logic_auto in my maps. I keep an open mind if you think the door should open "by itself" in future versions of the prefab collection.

My bad, thanks!

Life is like a pipe, it's hard to get through and you're not always guaranteed a happy ending.

Image