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Light NotVisibleAfter going upwardsstrsStaysThat way even...

if i enter the spot light again, when in the spot light: Image
when i i'm not in it and entered it again but it stays like that permanently:Image btw it's inside the elevator where you spawn in. i also tried with a second spot light, one near the rail and first door, or to be exact, over the rail

The reason for that is quite simple; the light in the elevator is an env_projected texture.
Giving the fancy shadows. Because only one can be active at a time they go out once you activate a new one.

For performance's sake you generally want to close of the lift after you're out there anyways. So just close the door behind the player (preferably with an func_areaportal as well) and you should be fine!

Lpfreaky90 wrote:
The reason for that is quite simple; the light in the elevator is an env_projected texture.
Giving the fancy shadows. Because only one can be active at a time they go out once you activate a new one.

For performance's sake you generally want to close of the lift after you're out there anyways. So just close the door behind the player (preferably with an func_areaportal as well) and you should be fine!

You mean like, surrounding the elevator with the areaportal?. will it make any change if i use a spotlight on the elevator instead?

no no no no no no no no
no no no no no no no
no no no no no no
no no no no no
no no no no
no no no
no no
no

https://developer.valvesoftware.com/wik ... areaportal
http://www.optimization.interlopers.net ... reaportals

Lpfreaky90 wrote:
no no no no no no no no
no no no no no no no
no no no no no no
no no no no no
no no no no
no no no
no no
no

https://developer.valvesoftware.com/wik ... areaportal
http://www.optimization.interlopers.net ... reaportals

oh well, i have better things to do than fixing this ligtning

the whole point of my post is that you don't need to fix the lighting if you just close the door behind the player...

Lpfreaky90 wrote:
the whole point of my post is that you don't need to fix the lighting if you just close the door behind the player...

first time i read the other post i thought closing it up with areaportals. but it shall be triggered with trigger (srry for my misunderstanding of you post)