lights/white?
sbrown@sbrown
306 Posts
#2 · September 12, 2008, 3:21 am
Quote from NocturnalGhost on September 12, 2008, 3:21 amIf you look in the lights.rad file, you will see that they each have different RGB and Brightness settings:
- Code: Select all
R G B Br
=======================================================
lights/white001 250 240 205 100 250 240 205 100
lights/white002 189 233 247 425
lights/white003 232 246 190 350
lights/white004 170 228 247 425
lights/white005 234 235 220 375
lights/white006 234 235 220 100
lights/white007 250 240 205 40
lights/white008 221 250 255 30 221 250 255 30
lights/white009 183 204 218 50 183 204 218 50
lights/white010 183 204 218 40
If you look in the lights.rad file, you will see that they each have different RGB and Brightness settings:
- Code: Select all
R G B Br
=======================================================
lights/white001 250 240 205 100 250 240 205 100
lights/white002 189 233 247 425
lights/white003 232 246 190 350
lights/white004 170 228 247 425
lights/white005 234 235 220 375
lights/white006 234 235 220 100
lights/white007 250 240 205 40
lights/white008 221 250 255 30 221 250 255 30
lights/white009 183 204 218 50 183 204 218 50
lights/white010 183 204 218 40
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#4 · September 12, 2008, 6:45 pm
Quote from dvlstx on September 12, 2008, 6:45 pmI believe so, however white002 is what's used in the spotlight metally hole things. For lack of a better mapping term.
I believe so, however white002 is what's used in the spotlight metally hole things. For lack of a better mapping term.
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#5 · September 12, 2008, 7:05 pm
Quote from MrTwoVideoCards on September 12, 2008, 7:05 pmAll of them are rendered with HDR no matter what, those have ambient Values.
All of them are rendered with HDR no matter what, those have ambient Values.
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