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lights/white?

What is the difference between all the lights/white00* textures?

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If you look in the lights.rad file, you will see that they each have different RGB and Brightness settings:

Code: Select all
                        R   G   B   Br
=======================================================
lights/white001         250 240 205 100 250 240 205 100
lights/white002         189 233 247 425
lights/white003         232 246 190 350
lights/white004         170 228 247 425
lights/white005         234 235 220 375
lights/white006         234 235 220 100
lights/white007         250 240 205 40
lights/white008         221 250 255 30 221 250 255 30
lights/white009         183 204 218 50 183 204 218 50
lights/white010         183 204 218 40

Im assuming that 1 8 and 9 are hdr?

Image

I believe so, however white002 is what's used in the spotlight metally hole things. For lack of a better mapping term.

All of them are rendered with HDR no matter what, those have ambient Values.

Currently working on Darksiders 3.