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Line from button to door??

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In portal they have the lines, that light up (change color), from the button to the corresponding door.
And then the x or check. (depending on door/button status).

You all know what im talking about. Anyway how do you do that!?

I already have the button, ambient generic, door, filter, basicly everything involving opening the door and animating the button so it already WORKS i just want it to look kooler.

Anyone know how??

Ps this is my first post so... Hi im zac. :)

Welcome to TWP forums.
The thing you are talking about is done using an entity which changes texture index on the overlays. Can't remember its name, though... it's probably func_something

Test Chamber 74:
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!

All maps for Portal (1/2) worth playing are mirrored here.
Mek wrote:
Welcome to TWP forums.
The thing you are talking about is done using an entity which changes texture index on the overlays. Can't remember its name, though... it's probably func_something

Nah, func_something has no values in Source. You want env_texturetoggle as your entity to change the colors of the indicators and checkmark box. Name them the same thing. Have the indicator and Checkbox named "Yummycookies" or something (Only as a test, does not have to be "Yummycookies".) The text should go bold and you set the target brushes to "Yummycookies". Then you just make the button or a switch toggle the env_texturetoggle (Which you have to name aswell.)

:A Little Higher: :Tornate: :Blue Portals: :Vectronic: :Youtube: :Twitter: : ModDB: :Old Sig:

The more you give, the less appreciated it will be received.
reepblue wrote:
Nah, func_something has no values in Source. You want env_texturetoggle as your entity to change the colors of the indicators and checkmark box.

Yeah, this is it :sigh:
I am off mapping for too long :oops:

Test Chamber 74:
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!

All maps for Portal (1/2) worth playing are mirrored here.

Thanks guys. One more thing. Can someone list the textures please they are impossible to find. I have loads of textures showing up.

zachary6191 wrote:
Thanks guys. One more thing. Can someone list the textures please they are impossible to find. I have loads of textures showing up.

Concrete: materials/concrete/concrete_modular_ceiling001a.(vmt/vtf) (I don't really know which :D)
materials/concrete/concrete_modular_floor001a.(vmt/vtf)
materials/concrete/concrete_modular_wall001a.(vmt/vtf)

Metal: materials/metal_modular_floor001.(vmt/vtf)
materials/metal/metalwall048b.(vmt/vtf)
(for ceiling, it's the same as the floor)

Trivia: this is the very second account I registered with the nickname ASBusinessMagnet, after my YouTube channel.

No i mean textures for the line and checkbox.

Quote:
* signage/indicator_lights/indicator_lights_floor
* signage/indicator_lights/indicator_lights_wall
* signage/indicator_lights/indicator_lights_corner_wall
* signage/indicator_lights/indicator_lights_corner_floor

for the indicator lines

Quote:
signage/signage_doorstate

for the checkmark sign

Use this as a tutorial 8)

Test Chamber 74:
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!

All maps for Portal (1/2) worth playing are mirrored here.
zachary6191 wrote:
No i mean textures for the line and checkbox.

Line: materialssignageindicator_lights

Checkbox: materialssignagesignage_doorstate.(vmt/vtf)

Edit: D-n. Mek, I didn't notice you posted first. :D

Trivia: this is the very second account I registered with the nickname ASBusinessMagnet, after my YouTube channel.

thanks!

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