Lining up fizzler's textures.
Quote from Whatever on May 8, 2011, 11:46 pmSo, I got the fizzler to destroy cubes and all, however, I'm having trouble lining them up. The polygon only shows up as a wireframe, which I'm pretty sure is normal for a mainly coded texture, however, it does make it difficult to line the edges of the texture up with the emitters.
I've read a couple of posts about using a similar texture to line it up, then replace it with a fizzler texture. However, I can't find a texture that seems to fit with the fizzlers.
My question to the general forum is; How do you do this? How do you line up your fizzlers? Or do you even?
So, I got the fizzler to destroy cubes and all, however, I'm having trouble lining them up. The polygon only shows up as a wireframe, which I'm pretty sure is normal for a mainly coded texture, however, it does make it difficult to line the edges of the texture up with the emitters.
I've read a couple of posts about using a similar texture to line it up, then replace it with a fizzler texture. However, I can't find a texture that seems to fit with the fizzlers.
My question to the general forum is; How do you do this? How do you line up your fizzlers? Or do you even?
Quote from DrummerB on May 9, 2011, 10:25 amI don't think there is a solution for this yet. Try scaling up your texture so the edges disappear.
I don't think there is a solution for this yet. Try scaling up your texture so the edges disappear.