Logic Portals -Chamber 00 to 03 by Hurricaaane
Quote from MrTwoVideoCards on November 27, 2007, 6:08 pmSomething mostly seen in portal maps now days is basic sense. Very Basic sense to that, that no one has tried something a bit out of the odd, or very different from basic.
However with Logic Portals, it goes a bit beyond the normal, introducing things that most people haven't ever tried before. Techniques like, "Half-Portaling" as well as a simple height trick changed to gain height from continuous maneuverability.Of course not to leave all that without mentioning perhaps the Single Stand point in these maps. The main part, and thats something that interests me most. Its not the new textures, not the new tricks added in, but in fact a new tech. A simple Cube, floating in space, but not just any space. A space made and designed very well to accompany and also visually explain the device that holds the Weighted Storage Cube in Mid-air. The use of simple entity's, as well as props allow the device to feel real, and in my mind I pictured that this is something I could see Aperture Science making. I looked at it, and felt like it was straight from the Dev's up at Valve, who made Portal.
Simple as that, and suffice to say, the device wasn't used frequently enough, and when I mean frequently, I mean I didn't see it in any real puzzles worth its time and existence.
That made me feel a bit disappointed, that it wasn't used all to much, but I did feel as if it was preparing me. This is something key to a developer, and thats to show something off, but leave in it mystery for a period in time. It allows not only to vitally change a Mechanic, but to perfect. And with that, I know that this will be used surely in Hurricaaane's future maps. And I hope to see much more of this, in other maps as well.
Another thing to add to the review before a final rating is the addition of textures. They seem to feel a bit out of place within the area, but are still an admiration of work. They need to be revised slightly, but still, I feel as they somehow fit. Something that really made me smile was the Overlay materials used to show the different puzzle methods implemented into his puzzles. They felt official, and i also hope to see much more of this as well.
The map is very well made, not only in brushwork as is appears through a play in Portal, but in creativity, which is why this map succeeds so much. Its Pleasing, and has alot of "whoa thats cool" moments into it, so you'll be sure to have tons of fun in it.Teleporters are the smartest method of transferring the player back and forth, and too see them used here was great.
The Cube floater wasn't used to much, and was a real disappointment to the map, however it was a great addition.
Gameplay: Very good, with some thought outs, and new concepts. -5/5
Design: Great Brushwork, clear goals, and very well made lighting. -5/5
Puzzles: Fluent, and requires the player to place portals smartly and use them wisely on some of the Countdown Timers, including being fast with their reflexes.-5/5
Something you shouldn't miss!
Something mostly seen in portal maps now days is basic sense. Very Basic sense to that, that no one has tried something a bit out of the odd, or very different from basic.
However with Logic Portals, it goes a bit beyond the normal, introducing things that most people haven't ever tried before. Techniques like, "Half-Portaling" as well as a simple height trick changed to gain height from continuous maneuverability.
Of course not to leave all that without mentioning perhaps the Single Stand point in these maps. The main part, and thats something that interests me most. Its not the new textures, not the new tricks added in, but in fact a new tech. A simple Cube, floating in space, but not just any space. A space made and designed very well to accompany and also visually explain the device that holds the Weighted Storage Cube in Mid-air. The use of simple entity's, as well as props allow the device to feel real, and in my mind I pictured that this is something I could see Aperture Science making. I looked at it, and felt like it was straight from the Dev's up at Valve, who made Portal.
Simple as that, and suffice to say, the device wasn't used frequently enough, and when I mean frequently, I mean I didn't see it in any real puzzles worth its time and existence.
That made me feel a bit disappointed, that it wasn't used all to much, but I did feel as if it was preparing me. This is something key to a developer, and thats to show something off, but leave in it mystery for a period in time. It allows not only to vitally change a Mechanic, but to perfect. And with that, I know that this will be used surely in Hurricaaane's future maps. And I hope to see much more of this, in other maps as well.
Another thing to add to the review before a final rating is the addition of textures. They seem to feel a bit out of place within the area, but are still an admiration of work. They need to be revised slightly, but still, I feel as they somehow fit. Something that really made me smile was the Overlay materials used to show the different puzzle methods implemented into his puzzles. They felt official, and i also hope to see much more of this as well.
The map is very well made, not only in brushwork as is appears through a play in Portal, but in creativity, which is why this map succeeds so much. Its Pleasing, and has alot of "whoa thats cool" moments into it, so you'll be sure to have tons of fun in it.
Teleporters are the smartest method of transferring the player back and forth, and too see them used here was great.
The Cube floater wasn't used to much, and was a real disappointment to the map, however it was a great addition.
Gameplay: Very good, with some thought outs, and new concepts. -5/5
Design: Great Brushwork, clear goals, and very well made lighting. -5/5
Puzzles: Fluent, and requires the player to place portals smartly and use them wisely on some of the Countdown Timers, including being fast with their reflexes.-5/5
Something you shouldn't miss!
Quote from taco on November 27, 2007, 7:01 pmCorrect me if I'm wrong, but the floating cube tech isn't in "Logic Portals -Chamber 00 to 02", it's in Chamber 03.
Correct me if I'm wrong, but the floating cube tech isn't in "Logic Portals -Chamber 00 to 02", it's in Chamber 03.
Quote from MrTwoVideoCards on November 27, 2007, 7:12 pmHmm i checked it out in 02, odd, 01 goes striaght to 03 for me, no 02 then, odd, well I'll change the name to make sure it all fits.
Hmm i checked it out in 02, odd, 01 goes striaght to 03 for me, no 02 then, odd, well I'll change the name to make sure it all fits.
Quote from Hurricaaane on November 28, 2007, 5:49 amExcuse me but there's absolutely no place where you need to bunny hop. I don't even know how to do it on Source engine and even lesser in Portal. I think I can guess about where you're talking about. Think with portals!
Anyway, I don't think I'm in position to comment this review
Excuse me but there's absolutely no place where you need to bunny hop. I don't even know how to do it on Source engine and even lesser in Portal. I think I can guess about where you're talking about. Think with portals!
Anyway, I don't think I'm in position to comment this review
Author of Minecraft mods (MAtmos, Minaptics, NoteSlider) and Garry's Mod addons (Gunstrumental, SharpeYe, GarryWare, DepthHUD).
Quote from MrTwoVideoCards on November 28, 2007, 7:19 amNo but it does aid, and helps, but it does seem like walking there isnt possible in a few ways.
No but it does aid, and helps, but it does seem like walking there isnt possible in a few ways.
Quote from Hober on November 29, 2007, 2:10 amThis has nothing to do with the review.
We need to either a) mirror those images on the wiki and link to them there (the kludge solution) or b) have someone with FTP access upload them to the site and have them linked from there (the more elegant but msleeper-requiring solution).
This has nothing to do with the review.
We need to either a) mirror those images on the wiki and link to them there (the kludge solution) or b) have someone with FTP access upload them to the site and have them linked from there (the more elegant but msleeper-requiring solution).
Quote from msleeper on November 29, 2007, 4:00 amI'm going to download those images locally one of these days when I finish the review admin page.
I'm going to download those images locally one of these days when I finish the review admin page.
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Quote from MrTwoVideoCards on November 29, 2007, 7:58 amOh you mean the little blue bubbles? or Something else?
Oh you mean the little blue bubbles? or Something else?
Quote from Hober on November 29, 2007, 8:36 amMrTwoVideoCards wrote:Oh you mean the little blue bubbles?Yeah. All the pictures currently hosted on (shudder) TinyPic.
Yeah. All the pictures currently hosted on (shudder) TinyPic.
Quote from MrTwoVideoCards on November 29, 2007, 12:24 pmOkey Dokey!
Okey Dokey!