logic portals help
Quote from Player1 on November 25, 2007, 10:17 amBrowen wrote:how do i download this map? where do i extract everything to? thanks for the helpDownload from here: http://forums.thinking.withportals.com/dload.php?action=file&file_id=103
Extract to: c:Program FilesSteamsteamapps<username>portalportal
Substitute <username> for your steam user id (should be obvious if you look at the folder).
The folder structure in the rar file should be preserved, so you will get maps materials models and sound subdirectories created if they weren't there already.
After that it should be available in the bonus maps menu of Portal.
Download from here: http://forums.thinking.withportals.com/dload.php?action=file&file_id=103
Extract to: c:Program FilesSteamsteamapps<username>portalportal
Substitute <username> for your steam user id (should be obvious if you look at the folder).
The folder structure in the rar file should be preserved, so you will get maps materials models and sound subdirectories created if they weren't there already.
After that it should be available in the bonus maps menu of Portal.
Quote from MrTwoVideoCards on November 25, 2007, 10:49 amThats default of course, Change the C: part if you installed steam in another drive, as it what i did, so mines in E.
Thats default of course, Change the C: part if you installed steam in another drive, as it what i did, so mines in E.
Quote from Browen on November 25, 2007, 11:07 amthanks a lot! i always used to just take the .bsp map file, put it in maps, and use the console to access it, thanks again
thanks a lot! i always used to just take the .bsp map file, put it in maps, and use the console to access it, thanks again
Quote from MrTwoVideoCards on November 25, 2007, 11:09 amYeah thats whats so cool about portal, is you can now access it through the menu, but there are downsides to that method, which still need to be fixed up by valve.
Yeah thats whats so cool about portal, is you can now access it through the menu, but there are downsides to that method, which still need to be fixed up by valve.
Quote from youme on November 25, 2007, 11:13 amMrTwoVideoCards wrote:Yeah thats whats so cool about portal, is you can now access it through the menu, but there are downsides to that method, which still need to be fixed up by valve.downsides? like what? As soon as we get the bmz files popular then there won't be any problems:
load poral>monus maps>import maps>find bmz>enjoy as portal installs itno need to explain custom map insilation to n00bs then just download the file and find it using portal and thats it
downsides? like what? As soon as we get the bmz files popular then there won't be any problems:
load poral>monus maps>import maps>find bmz>enjoy as portal installs it
no need to explain custom map insilation to n00bs then just download the file and find it using portal and thats it
Quote from MrTwoVideoCards on November 25, 2007, 11:22 amYeah one is that the file cannot be loaded via console, nor can you record a demo file for your map. But it is a very good way to import maps.
Mainly this is all due to the engine requiring the map within the maps folder, and not in a sub folder under that.
Yeah one is that the file cannot be loaded via console, nor can you record a demo file for your map. But it is a very good way to import maps.
Mainly this is all due to the engine requiring the map within the maps folder, and not in a sub folder under that.
Quote from Korjagun on November 25, 2007, 11:32 amThe main problem I find with BMZ files is that Source does not support compressed BMZs, meaning that you either have to have your files be twice as big as they need to be, or pack them twice and force the user to extract a .RAR or "outer .ZIP" before they get to the BMZ.
The main problem I find with BMZ files is that Source does not support compressed BMZs, meaning that you either have to have your files be twice as big as they need to be, or pack them twice and force the user to extract a .RAR or "outer .ZIP" before they get to the BMZ.
Quote from youme on November 25, 2007, 11:33 amUh, you can run maps using the console when they are in a subfolder, I do it all the time.
map TS13/testc_06
will run ...portal/portal/maps/TS13/testc_06.bsp
I can't comment on demo files though
Uh, you can run maps using the console when they are in a subfolder, I do it all the time.
map TS13/testc_06
will run ...portal/portal/maps/TS13/testc_06.bsp
I can't comment on demo files though
Quote from Hurricaaane on November 25, 2007, 12:30 pmAnother problem with the maps in a subfolder of maps/ I and msleeper figured out is that cubemaps won't work at all. It will be plain black, not even default skybox.
Another problem with the maps in a subfolder of maps/ I and msleeper figured out is that cubemaps won't work at all. It will be plain black, not even default skybox.
Author of Minecraft mods (MAtmos, Minaptics, NoteSlider) and Garry's Mod addons (Gunstrumental, SharpeYe, GarryWare, DepthHUD).