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logic portals help

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how do i download this map? where do i extract everything to? thanks for the help

Browen wrote:
how do i download this map? where do i extract everything to? thanks for the help

Download from here: http://forums.thinking.withportals.com/dload.php?action=file&file_id=103

Extract to: c:Program FilesSteamsteamapps<username>portalportal

Substitute <username> for your steam user id (should be obvious if you look at the folder).

The folder structure in the rar file should be preserved, so you will get maps materials models and sound subdirectories created if they weren't there already.

After that it should be available in the bonus maps menu of Portal.

Thats default of course, Change the C: part if you installed steam in another drive, as it what i did, so mines in E.

Currently working on Darksiders 3.

thanks a lot! i always used to just take the .bsp map file, put it in maps, and use the console to access it, thanks again

Yeah thats whats so cool about portal, is you can now access it through the menu, but there are downsides to that method, which still need to be fixed up by valve.

Currently working on Darksiders 3.
MrTwoVideoCards wrote:
Yeah thats whats so cool about portal, is you can now access it through the menu, but there are downsides to that method, which still need to be fixed up by valve.

downsides? like what? As soon as we get the bmz files popular then there won't be any problems:
load poral>monus maps>import maps>find bmz>enjoy as portal installs it

no need to explain custom map insilation to n00bs then just download the file and find it using portal and thats it

Yeah one is that the file cannot be loaded via console, nor can you record a demo file for your map. But it is a very good way to import maps.

Mainly this is all due to the engine requiring the map within the maps folder, and not in a sub folder under that.

Currently working on Darksiders 3.

The main problem I find with BMZ files is that Source does not support compressed BMZs, meaning that you either have to have your files be twice as big as they need to be, or pack them twice and force the user to extract a .RAR or "outer .ZIP" before they get to the BMZ.

Link, mah boi, this peace is what all true warriors strive for!

Uh, you can run maps using the console when they are in a subfolder, I do it all the time.

map TS13/testc_06

will run ...portal/portal/maps/TS13/testc_06.bsp

I can't comment on demo files though

Another problem with the maps in a subfolder of maps/ I and msleeper figured out is that cubemaps won't work at all. It will be plain black, not even default skybox.

Made Logic Portals in early 2008. Making diportals in 2011.
Author of Minecraft mods (MAtmos, Minaptics, NoteSlider) and Garry's Mod addons (Gunstrumental, SharpeYe, GarryWare, DepthHUD).
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