Looking for Beta testers
Quote from Haggis on July 1, 2014, 4:57 amI have just finished a map i have been working on for some time now and i need to get it tested. Here are a number of screenshots.
http://cloud-3.steampowered.com/ugc/580151431272934673/608955099F28620A8B9BAE8F5CA3A91B2616D181/
http://cloud-4.steampowered.com/ugc/580151431272933110/6B0777C81DA3CA01353C0C8F40A0B826C451D840/
http://cloud-2.steampowered.com/ugc/580151431272931193/0C1AAD9FC70F7FCEA996E7D879F23E32A5714C82/
http://cloud-3.steampowered.com/ugc/580151431272929798/BB7D89E7031DC3CF495A182439F7CA2A6175E0D6/
http://cloud-3.steampowered.com/ugc/580151431272927896/17ABF90A642135F2D0031A827B8FD8C674D0EBD6/
http://cloud-2.steampowered.com/ugc/580151431272926340/5688CB57E0704F049A4ABEB844218B7771EDB0CA/
http://cloud-2.steampowered.com/ugc/580151431272920738/BEED797CD30FBA57129F2BB3EC6DF858F4C76715/
http://cloud-2.steampowered.com/ugc/580151431272918421/34AFF7DF67D031DA5D96F850644C55F0F6A4B834/
http://cloud-3.steampowered.com/ugc/580151431272923945/99AD3C97DF00D301863BF93ECAC2A8B32AFE0AC2/Just add me -=GBH=-Haggis, once i have accepted your invite, subscribe to the map named test. Look forward to all your comments.
I have just finished a map i have been working on for some time now and i need to get it tested. Here are a number of screenshots.
http://cloud-3.steampowered.com/ugc/580151431272934673/608955099F28620A8B9BAE8F5CA3A91B2616D181/
http://cloud-4.steampowered.com/ugc/580151431272933110/6B0777C81DA3CA01353C0C8F40A0B826C451D840/
http://cloud-2.steampowered.com/ugc/580151431272931193/0C1AAD9FC70F7FCEA996E7D879F23E32A5714C82/
http://cloud-3.steampowered.com/ugc/580151431272929798/BB7D89E7031DC3CF495A182439F7CA2A6175E0D6/
http://cloud-3.steampowered.com/ugc/580151431272927896/17ABF90A642135F2D0031A827B8FD8C674D0EBD6/
http://cloud-2.steampowered.com/ugc/580151431272926340/5688CB57E0704F049A4ABEB844218B7771EDB0CA/
http://cloud-2.steampowered.com/ugc/580151431272920738/BEED797CD30FBA57129F2BB3EC6DF858F4C76715/
http://cloud-2.steampowered.com/ugc/580151431272918421/34AFF7DF67D031DA5D96F850644C55F0F6A4B834/
http://cloud-3.steampowered.com/ugc/580151431272923945/99AD3C97DF00D301863BF93ECAC2A8B32AFE0AC2/
Just add me -=GBH=-Haggis, once i have accepted your invite, subscribe to the map named test. Look forward to all your comments.
Quote from TeamSpen210 on July 1, 2014, 9:36 pmVisually this map is awesome! There are a few misaligned textures (on the white portal surfaces), but that isn't too important. I unfortunately wasn't able to solve it, though. I think it would work much better if there were more antlines, the shapes made it quite confusing. I ended up portalling around in the first room for a while before I found that the test-chamber door auto-opens. Maybe keeping it permanently open would be more clear. Perhaps making the map a bit brighter might help, since one or two portal surfaces weren't very easy to see.
I also found a way to get out of the map. (http://steamcommunity.com/sharedfiles/f ... =279691124) The roof in the room where the second funnel emitter is is non-solid, and you can float up above the level and "see" nodraw.
A few buttons seemed to not want to behave, and I had to press them a few times with cubes or the player for them to actually turn off things. Is it intended that you are able to portal on top of the flipping panel in the first room to get behind the laserfield? If you funnel upwards you can get the right angle to be able to portal up there.
Visually this map is awesome! There are a few misaligned textures (on the white portal surfaces), but that isn't too important. I unfortunately wasn't able to solve it, though. I think it would work much better if there were more antlines, the shapes made it quite confusing. I ended up portalling around in the first room for a while before I found that the test-chamber door auto-opens. Maybe keeping it permanently open would be more clear. Perhaps making the map a bit brighter might help, since one or two portal surfaces weren't very easy to see.
I also found a way to get out of the map. (http://steamcommunity.com/sharedfiles/f ... =279691124) The roof in the room where the second funnel emitter is is non-solid, and you can float up above the level and "see" nodraw.
A few buttons seemed to not want to behave, and I had to press them a few times with cubes or the player for them to actually turn off things. Is it intended that you are able to portal on top of the flipping panel in the first room to get behind the laserfield? If you funnel upwards you can get the right angle to be able to portal up there.
[spoiler]- BEE2 Addons | (BEE2)
- Hammer Addons
Maps:
- Crushed Gel
- Gel is Not Always Helpful[/spoiler]
Quote from Haggis on July 2, 2014, 1:36 pmThanks @TeamSpen210 for taking the time to test my map. Will make the map brighter. It is not intended to place a portal on the flipping panel to get behind the laser field, will sort that. I clicked your link but it says error, so i could not view the screenshot, will go to that area and try to find the problem myself. Could you please tell me which buttons you had a problem with, when i played through it, all buttons seemed to work. The room one test_chamber door is tied to an area_portal, which opens when the door opens, and closes when the door is closed, it helps with optimization. Will try to fix all problems over the next few days.
Thanks @TeamSpen210 for taking the time to test my map. Will make the map brighter. It is not intended to place a portal on the flipping panel to get behind the laser field, will sort that. I clicked your link but it says error, so i could not view the screenshot, will go to that area and try to find the problem myself. Could you please tell me which buttons you had a problem with, when i played through it, all buttons seemed to work. The room one test_chamber door is tied to an area_portal, which opens when the door opens, and closes when the door is closed, it helps with optimization. Will try to fix all problems over the next few days.
Quote from Haggis on July 3, 2014, 12:06 pmB2 is ready for testing. Fixed the exploit using the flipping panel, made map lighter. Fixed the exploit where the player could funnel up through ceiling. Added a few more cosmetic features to the map.
B2 is ready for testing. Fixed the exploit using the flipping panel, made map lighter. Fixed the exploit where the player could funnel up through ceiling. Added a few more cosmetic features to the map.