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Quote from pestchamber on August 19, 2009, 2:46 amASBusinessMagnet wrote:The only possible suggestion would be that some of the elevators move you up and some move you down, but the only elevator I see moving you down is in Portal: Prelude, after first GLaDOS fight.The worst thing is - VALVe probably thought about this when they made it.
The worst thing is - VALVe probably thought about this when they made it.
Quote from ASBusinessMagnet on August 19, 2009, 2:51 ampestchamber wrote:The worst thing is - VALVe probably thought about this when they made it.I think that in Portal 2, there will be huge consistent system.
I think that in Portal 2, there will be huge consistent system.
Quote from Mek on August 19, 2009, 2:25 pmpestchamber wrote:How can the observation rooms for chamber 14 and chamber 9 be next to each other, as we see it in the BTS areas of Portal?The elevators move through portals. This is the way to conserve space for the BTS areas and lay out the test chambers in an optimal way
// wait, this is thinking with portals!
The elevators move through portals. This is the way to conserve space for the BTS areas and lay out the test chambers in an optimal way
// wait, this is thinking with portals!
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!
All maps for Portal (1/2) worth playing are mirrored here.
Quote from pestchamber on August 19, 2009, 4:27 pmMek wrote:The elevators move through portals. This is the way to conserve space for the BTS areas and lay out the test chambers in an optimal way// wait, this is thinking with portals!
Haha! I like this idea!
We're indeed thinking with portals in these threads -
Portals in chambers, turrets, elevators. What's next?
// wait, this is thinking with portals!
Haha! I like this idea!
We're indeed thinking with portals in these threads -
Portals in chambers, turrets, elevators. What's next?
Quote from ASBusinessMagnet on August 20, 2009, 8:24 ampestchamber wrote:Haha! I like this idea!We're indeed thinking with portals in these threads -
Portals in chambers, turrets, elevators. What's next?You forgot toilets.
The next suggestion should be the electric things. They seem to have no batteries and no wires, so the energy can only be supplied by a portal right to Aperture Science Nuclear Power Plant.
We're indeed thinking with portals in these threads -
Portals in chambers, turrets, elevators. What's next?
You forgot toilets.
The next suggestion should be the electric things. They seem to have no batteries and no wires, so the energy can only be supplied by a portal right to Aperture Science Nuclear Power Plant.
Quote from Ricotez on August 20, 2009, 8:26 amThe elevators don't all move just in one direction, some move up, some move down. To tell you the truth, I don't even think there's a set order for the test chambers. GLaDOS probably changes the order every now and then, and there might even be test chambers you don't see at all.
The elevators don't all move just in one direction, some move up, some move down. To tell you the truth, I don't even think there's a set order for the test chambers. GLaDOS probably changes the order every now and then, and there might even be test chambers you don't see at all.
"Duct Tape is the answer."
Quote from ASBusinessMagnet on August 20, 2009, 8:28 amRicotez wrote:The elevators don't all move just in one direction, some move up, some move down. To tell you the truth, I don't even think there's a set order for the test chambers. GLaDOS probably changes the order every now and then, and there might even be test chambers you don't see at all.So are there several copies of Chambers 09 and 14 (and every other number)?
So are there several copies of Chambers 09 and 14 (and every other number)?
Quote from Ricotez on August 20, 2009, 8:30 amASBusinessMagnet wrote:So are there several copies of Chambers 09 and 14 (and every other number)?I think it's pretty safe to say all chambers up to 13 are in that order most of the time, since you learn the basics of the portal gun in those chambers, and get access to both portals. First when you enter chamber 13, the game really begins.
Though you could also say the game first really begins when you finish chamber 19.
I think it's pretty safe to say all chambers up to 13 are in that order most of the time, since you learn the basics of the portal gun in those chambers, and get access to both portals. First when you enter chamber 13, the game really begins.
Though you could also say the game first really begins when you finish chamber 19.
"Duct Tape is the answer."
Quote from ASBusinessMagnet on August 20, 2009, 8:36 amRicotez wrote:Though you could also say the game first really begins when you finish chamber 19.You mean "the game such as Half Life/Opp. Force/Blue Shift/HL2/HL2: Ep1/Ep2/..." No, Portal is completely different style of a game. Portal is as much like HL2 as Super NES is like Sega Genesis.
You mean "the game such as Half Life/Opp. Force/Blue Shift/HL2/HL2: Ep1/Ep2/..." No, Portal is completely different style of a game. Portal is as much like HL2 as Super NES is like Sega Genesis.
Quote from pestchamber on August 20, 2009, 9:09 amASBusinessMagnet wrote:So are there several copies of Chambers 09 and 14 (and every other number)?Possible, but the rest of chamber 14 would hit chamber 09 if they should be placed like this. VALVe either thought we wouldn't think about this, or else they just didn't.
Possible, but the rest of chamber 14 would hit chamber 09 if they should be placed like this. VALVe either thought we wouldn't think about this, or else they just didn't.