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Making a countdown clock

Ok so I'm replicating the begining recreational chamber and there is a countdown clock.

(the numbers are brushbased, it is only the shell of the clock that has a model)

anyone have any ideas on how to get it to count down?

Thanks,
Youme

Lots and Lots of func_wall_toggles.

http://www.dpgames.co.uk/

Sanity is not statistical.
espen180 wrote:
Lots and Lots of func_wall_toggles.

I was kinda hoping no one would say that.

I'm thinking:

logic_timer -> env_texturetoggle -> func_brush

You might need a few more logic entities to start and stop the clock, etc.

Only a spider trusts the web

A func_rotating and some creative thinking. ;) I have the source for Source Chariots where I made a "speedometer", that you could adapt to a timer's arm.

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msleeper wrote:
A func_rotating and some creative thinking. ;) I have the source for Source Chariots where I made a "speedometer", that you could adapt to a timer's arm.

Nice! We need a props button on this forum. That's a pretty inventive solution.

y-aji wrote:
Nice! We need a props button on this forum. That's a pretty inventive solution.

It's called :thumbup: or :potd:, or maybe even :cake:

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:gtfo: :turret: :cake:

http://www.dpgames.co.uk/

Sanity is not statistical.