Making a Mod
Quote from vinivite on September 7, 2010, 9:23 pmI'm new to portal mapping and modding... I made some shitty maps yet, but... I can't make a mod! I'm doing what this says http://developer.valvesoftware.com/wiki ... Portal_Mod
But, in this part I have problems:[spoiler]Mapping for your new mod
That should complete the setup of your mod. now you just need to add maps to play. start up the SDK, and change "engine version" to "The Orange Box". in the current game dropdown list, there should now be an option for "MyPortalMod" (or whaatever you named it). Now when you make maps in this configuration, it will save the BSP files to where you chose the BSPDir you should be good to go![/spoiler]
When I open source SDK, it doesn't have "Orange Box" in engine versions! Just Source Engine 2009! And when I select Source Engine 2009, there's not my mod name, only the normal games from Orange Box!
What I do?!
I'm new to portal mapping and modding... I made some shitty maps yet, but... I can't make a mod! I'm doing what this says http://developer.valvesoftware.com/wiki ... Portal_Mod
But, in this part I have problems:
When I open source SDK, it doesn't have "Orange Box" in engine versions! Just Source Engine 2009! And when I select Source Engine 2009, there's not my mod name, only the normal games from Orange Box!
What I do?!
Quote from msleeper on September 7, 2010, 9:24 pmOrange Box is Source 2009, that article should probably be updated.
But as for why your mod isn't showing up, that I'm not sure. Are you restarting the Source SDK window? You may have to do that.
Orange Box is Source 2009, that article should probably be updated.
But as for why your mod isn't showing up, that I'm not sure. Are you restarting the Source SDK window? You may have to do that.
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Quote from vinivite on September 7, 2010, 9:51 pmWTF... seriously, the tutorial, was wrong. Someone must change it... it replaces the portal config with your mod config... but you must create a new config for your mod only... I made this and now everything's working! THANKS, lol.
WTF... seriously, the tutorial, was wrong. Someone must change it... it replaces the portal config with your mod config... but you must create a new config for your mod only... I made this and now everything's working! THANKS, lol.
Quote from msleeper on September 7, 2010, 9:54 pmCool, glad you got it sorted out.
Cool, glad you got it sorted out.
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Quote from hanging_rope on September 8, 2010, 6:07 pmvinivite wrote:WTF... seriously, the tutorial, was wrong. Someone must change it... it replaces the portal config with your mod config... but you must create a new config for your mod onlyYou do have to do this. It is how Valve set it up. I think the tutorial was written by a valve employee.
You do have to do this. It is how Valve set it up. I think the tutorial was written by a valve employee.
Quote from Omnicoder on September 9, 2010, 8:08 amhanging_rope wrote:vinivite wrote:WTF... seriously, the tutorial, was wrong. Someone must change it... it replaces the portal config with your mod config... but you must create a new config for your mod onlyYou do have to do this. It is how Valve set it up. I think the tutorial was written by a valve employee.
Nah, that entire tutorial is written terribly and has a lot of unnecessary stuff going on. It's as simple as making a new folder in Sourcemods with the proper gameinfo.txt.
You do have to do this. It is how Valve set it up. I think the tutorial was written by a valve employee.
Nah, that entire tutorial is written terribly and has a lot of unnecessary stuff going on. It's as simple as making a new folder in Sourcemods with the proper gameinfo.txt.
Quote from vinivite on September 9, 2010, 1:37 pmHey guys, there's another problem...
I'm trying to make the first testchamber of my mod, but I can't make the map works... and I can't find the correct tutorials at the wiki...
1- My wake-up bed isn't working... the sound effect of the bed cover opening occurs before it really opens, and chell don't wake up in the correct place... she wake directly on the bed, what make chell teleports in front of the it...
2- I don't know how to make GLaDOS talk. I tried to do what this link says http://developer.valvesoftware.com/wiki ... aDOS_speak but it didn't worked... is there other simply way to make she talks?
3- How I make a portal frame, where portals are made automatically, before you get the portal gun, like in the wake-up area on portal?
4- How do I modify the scene files?
5- How do I descompile original portal maps to edit them? I think I would learn much more if I could see how them were made!
And here is my map for download, in case you want to see what I did wrong:
http://tinyurl.com/mapfrommymodThanks for the help!
Hey guys, there's another problem...
I'm trying to make the first testchamber of my mod, but I can't make the map works... and I can't find the correct tutorials at the wiki...
1- My wake-up bed isn't working... the sound effect of the bed cover opening occurs before it really opens, and chell don't wake up in the correct place... she wake directly on the bed, what make chell teleports in front of the it...
2- I don't know how to make GLaDOS talk. I tried to do what this link says http://developer.valvesoftware.com/wiki ... aDOS_speak but it didn't worked... is there other simply way to make she talks?
3- How I make a portal frame, where portals are made automatically, before you get the portal gun, like in the wake-up area on portal?
4- How do I modify the scene files?
5- How do I descompile original portal maps to edit them? I think I would learn much more if I could see how them were made!
And here is my map for download, in case you want to see what I did wrong:
http://tinyurl.com/mapfrommymod
Thanks for the help!
Quote from msleeper on September 9, 2010, 1:58 pmFirst off, read this thread if you haven't done so already.
vinivite wrote:5- How do I descompile original portal maps to edit them? I think I would learn much more if I could see how them were made!The program is called [spoiler]Vmex[/spoiler] but don't ask how to use it around here. Decompiling is the original sin.
First off, read this thread if you haven't done so already.
The program is called
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Quote from hanging_rope on September 10, 2010, 2:19 amOmnicoder wrote:hanging_rope wrote:vinivite wrote:WTF... seriously, the tutorial, was wrong. Someone must change it... it replaces the portal config with your mod config... but you must create a new config for your mod onlyYou do have to do this. It is how Valve set it up. I think the tutorial was written by a valve employee.
Nah, that entire tutorial is written terribly and has a lot of unnecessary stuff going on. It's as simple as making a new folder in Sourcemods with the proper gameinfo.txt.
Oh crap, yeah. I just read through that tutorial, it is horrible. Anyone that knows how to make a mod properly should fix that. ( I don't know, otherwise I would do it)
You do have to do this. It is how Valve set it up. I think the tutorial was written by a valve employee.
Nah, that entire tutorial is written terribly and has a lot of unnecessary stuff going on. It's as simple as making a new folder in Sourcemods with the proper gameinfo.txt.
Oh crap, yeah. I just read through that tutorial, it is horrible. Anyone that knows how to make a mod properly should fix that. ( I don't know, otherwise I would do it)
Quote from vinivite on September 10, 2010, 4:56 pmQuote:Oh crap, yeah. I just read through that tutorial, it is horrible. Anyone that knows how to make a mod properly should fix that. ( I don't know, otherwise I would do it)Well, how I edit the wiki, because I realised how to start making the mod, I just can't make maps yet...
Well, how I edit the wiki, because I realised how to start making the mod, I just can't make maps yet...