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Sorry for the double post, but I'm getting trouble here.
When I try to make the preplaced portal like explained here: http://halfwit-2.com/?page=tutorials&id=194, It don't work because there's no "prop_portal" on my entities list! And when I go on the original testchamber 00 on Portal there's no prop_portal there, only a gay man saying "OBSOLETE"... how I fix this... or this wasn't supposed to be fixed?

:(

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http://www.moddb.com/members/vinivite
Yes, I'm now on ModDB to annoy you all... MWAHAHAHAHA.
vinivite wrote:
Sorry for the double post, but I'm getting trouble here.
When I try to make the preplaced portal like explained here: http://halfwit-2.com/?page=tutorials&id=194, It don't work because there's no "prop_portal" on my entities list! And when I go on the original testchamber 00 on Portal there's no prop_portal there, only a gay man saying "OBSOLETE"... how I fix this... or this wasn't supposed to be fixed?

:(

Check to make sure the proper FGD is loaded for Hammer. Oh, and...

vinivite wrote:
...a gay man saying...

Huh? Bit of a snap judgement there, no?

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Now with 100% more inline comments!

How do I check if the proper FGD is loaded for hammer?

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http://www.moddb.com/members/vinivite
Yes, I'm now on ModDB to annoy you all... MWAHAHAHAHA.
vinivite wrote:
How do I check if the proper FGD is loaded for hammer?

Options menu.

Quote:
2- I don't know how to make GLaDOS talk. I tried to do what this link says http://developer.valvesoftware.com/wiki ... aDOS_speak but it didn't worked... is there other simply way to make she talks?

I don't know why it says ambient generic plays when you pause, it doesn't for me, yeah just use an ambient generic and a trigger brush or an output from when you pick something up, etc...

Portal 1.5 http://www.moddb.com/mods/portal-15
yohoat9 wrote:
Quote:
2- I don't know how to make GLaDOS talk. I tried to do what this link says http://developer.valvesoftware.com/wiki ... aDOS_speak but it didn't worked... is there other simply way to make she talks?

I don't know why it says ambient generic plays when you pause, it doesn't for me, yeah just use an ambient generic and a trigger brush or an output from when you pick something up, etc...

if an ambient generic has started playing and you pause the game, the sound will continue playing. it's really annoying sometimes.

Hear the turret, for it is knell. It summons thee to heaven, or to hell.

I don't mean to be an ass or anything, but considering this is your first time mapping (and modding) you should read up as much as you possibly can on the VDC first.

In the long run it's going to help you improve your skills versus asking everyone for the quick answer. Plus, considering your creating a mod, you might want to go ahead and try getting to know the hang of mapping and source basics firsts, before jumping straight into making a full mod or anything like that.

Currently working on Darksiders 3.
MrTwoVideoCards wrote:
you should read up as much as you possibly can on the VDC first.

Yeah, there's a reason I decomissioned the TWP wiki in favor of just getting more people using the VDC. In the long run, it's better.

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Thanks for the help yohoat9, but I already realised how to make she talks... and I also know what I made wrong... now I can put prop_portal! The reason was that I did what that ridiculous tutorial on valve wiki said, but It's wrong and I corrected it...

BUT, there's more problems, as usually:
- I can't put a prop_physic with the model "radio_reference" or "table_reference" and I don't know why... when I put them on the map and play it, there's two huge ERROR signs... wtf I made wrong?!
Btw, the error that appears on the console when I run the map is:

Detail prop model models/props/lab_desk02/lab_desk02.mdl is using vertex-lit materials!
It must use unlit materials!

- There's another error: I put a toilet (prop_detail), but when I walk close to it, the game crashes totally and closes.

What I do to corret those errors?
Thks.

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http://www.moddb.com/members/vinivite
Yes, I'm now on ModDB to annoy you all... MWAHAHAHAHA.

Ok, the radio should be a prop_physics_override, the table should be either prop_Static or prop_dynamic, and the toilet should be either prop_static or prop_Dynamic

weird stuff happens if you don't have them correct. You can actually see in the model browser what kind of prop it needs to be, just go to the tab furthest to the right.

Hear the turret, for it is knell. It summons thee to heaven, or to hell.
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