Making Fire
Quote from Ouro on November 9, 2007, 6:44 pmHi, I'm new to the site, and hoping to make some Portal maps! I've got a bunch of great ideas. I have no problems with making the maps themselves, but some entities don't seem to be working with me.
Anyone experienced with making fire? Something similar to Testchamber 19, as in a large area with fire.
I've set up several env_fire entities and several env_firesource entities around the pit, as well as several pieces of wood to catch fire. The env_firesources are close enough to the env_fires. I added some env_ember effects slightly above the floor as well.
Anyway, the fire doesn't appear. If I fall in the pit, I take damage, but there's no actual flame. I know that the fire doesn't generate light, and I'm going to have a flickering light down below for that. But what do you do to create the actual flames?
env_fire
Ignition Point = 5
Infinite Duration
Visible from Above
Size = 32
Start Disabled = 0env_firesource
Intensity / Damage = 10
Radius = 128
Start OnPlease?
[/img]
Hi, I'm new to the site, and hoping to make some Portal maps! I've got a bunch of great ideas. I have no problems with making the maps themselves, but some entities don't seem to be working with me.
Anyone experienced with making fire? Something similar to Testchamber 19, as in a large area with fire.
I've set up several env_fire entities and several env_firesource entities around the pit, as well as several pieces of wood to catch fire. The env_firesources are close enough to the env_fires. I added some env_ember effects slightly above the floor as well.
Anyway, the fire doesn't appear. If I fall in the pit, I take damage, but there's no actual flame. I know that the fire doesn't generate light, and I'm going to have a flickering light down below for that. But what do you do to create the actual flames?
env_fire
Ignition Point = 5
Infinite Duration
Visible from Above
Size = 32
Start Disabled = 0
env_firesource
Intensity / Damage = 10
Radius = 128
Start On
Please?
[/img]
Quote from Rivid31 on November 10, 2007, 12:37 pmThe way level 19 does it for the beginning of the escape is to use an info_particle_system. Use fire_large_02 as the particle effect, and thats all there is to it. Using this, the fire doesn't actually spread to other things, but it looks pretty good.
The way level 19 does it for the beginning of the escape is to use an info_particle_system. Use fire_large_02 as the particle effect, and thats all there is to it. Using this, the fire doesn't actually spread to other things, but it looks pretty good.
Quote from youme on November 10, 2007, 12:54 pmThe info_particle_system method looks good but doesnt hurt you, so a few 'trigger_hurt's are needed, I'd use one on a low damage setting (5ish) on top of the flames and then one on a massive damage seting (200ish) at the base of the flames.
The info_particle_system method looks good but doesnt hurt you, so a few 'trigger_hurt's are needed, I'd use one on a low damage setting (5ish) on top of the flames and then one on a massive damage seting (200ish) at the base of the flames.