Valve Developer Community Talk:func_conveyor Page wrote:
Physics objects don't seem to move on conveyors at all, no matter what flags are selected. JJ45 09:46, 18 Nov 2006 (PST)
A trigger_push Overtop could do it --Angry Beaver 16:02, 18 Nov 2006 (PST)
I tried that, it has the exact same effect. JJ45 00:14, 21 Nov 2006 (PST)
Valve Developer Community Talk:func_conveyor Page wrote:
Physics objects don't seem to move on conveyors at all, no matter what flags are selected. JJ45 09:46, 18 Nov 2006 (PST)
A trigger_push Overtop could do it --Angry Beaver 16:02, 18 Nov 2006 (PST)
I tried that, it has the exact same effect. JJ45 00:14, 21 Nov 2006 (PST)
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func_conveyors aren't very functional, I can't think where they have been used.
trigger_push or point_push is what people have been using to recreate the tubes (assuming you are referring to the pneumatic diversity vents, that is)
func_conveyors aren't very functional, I can't think where they have been used.
trigger_push or point_push is what people have been using to recreate the tubes (assuming you are referring to the pneumatic diversity vents, that is)
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