Map File Switching??
Quote from zachary6191 on September 14, 2009, 9:27 pmAs always i searched this forrum and google b4 posting and i have found no solution.
The question is simple how do you switch map files such as when u get in the elevator and it goes up then b4 doors open it says loading. Thats when it loads a different map file.
I tried a vid tutorial on youtube but it was for a diff game i tried any way but no succes.
I gave it a trigger map switch in a secure room and a landmark. Then next map gave it a copy and paste added a player start and removed trigger. I tried it and it failed. Then i tried to add navagational meshes (in vid). But they asked me to run some commands to get edit mode. Then i tried to do nav_toggle_in_selected_sets
but it says unknown command.
Then after selected i was supposed to run mark CHECKPOINT but of course i never got that far. However the command mark CHECKPOINT doesnt exist anyway.So how do you switch maps in portal?
Im looking for either corrections to what i did or another method preferably a vid tutorial or if u just tell me try to b specific plz.
Ps. here is exactly what i did made my map then a room with a door then inside room i added a trigger level change (whatever entity thats called) around the entire room (including floor, he said that was important) then gave it a landmark named landmark_A then in map two a room with a door and lanmark_A and a player start. Note: i tried both with and withou player starts. Than i had the nav problems. Also note: i did not create a info_director it doesnt exist.
As always i searched this forrum and google b4 posting and i have found no solution.
The question is simple how do you switch map files such as when u get in the elevator and it goes up then b4 doors open it says loading. Thats when it loads a different map file.
I tried a vid tutorial on youtube but it was for a diff game i tried any way but no succes.
I gave it a trigger map switch in a secure room and a landmark. Then next map gave it a copy and paste added a player start and removed trigger. I tried it and it failed. Then i tried to add navagational meshes (in vid). But they asked me to run some commands to get edit mode. Then i tried to do nav_toggle_in_selected_sets
but it says unknown command.
Then after selected i was supposed to run mark CHECKPOINT but of course i never got that far. However the command mark CHECKPOINT doesnt exist anyway.
So how do you switch maps in portal?
Im looking for either corrections to what i did or another method preferably a vid tutorial or if u just tell me try to b specific plz.
Ps. here is exactly what i did made my map then a room with a door then inside room i added a trigger level change (whatever entity thats called) around the entire room (including floor, he said that was important) then gave it a landmark named landmark_A then in map two a room with a door and lanmark_A and a player start. Note: i tried both with and withou player starts. Than i had the nav problems. Also note: i did not create a info_director it doesnt exist.