[MAP PACK] Intro ideas?
Quote from Arachnaphob on May 20, 2014, 11:55 amArachnaphob wrote:2 ideas:
-wake up lying in the bed and be carried to the first test through a BTS environment.-black Mesa is testing teleporter/ time travel device/universe jumping device, it goes wrong, and you wake in the portal 1 bed.
I had this idea but I don't know if you saw it.
-wake up lying in the bed and be carried to the first test through a BTS environment.
-black Mesa is testing teleporter/ time travel device/universe jumping device, it goes wrong, and you wake in the portal 1 bed.
I had this idea but I don't know if you saw it.
Musical website Moddb
Quote from GLaDOS83 on May 20, 2014, 2:08 pmYes I saw it and I like your first idea.
So, if i'm right you your idea is, the player wake up in a portal 1 relaxation chamber, and he is carried to the first test thourgh a BTS environment ?
Like this ?
Yes I saw it and I like your first idea.
So, if i'm right you your idea is, the player wake up in a portal 1 relaxation chamber, and he is carried to the first test thourgh a BTS environment ?
Like this ?
Quote from Arachnaphob on May 20, 2014, 4:07 pmPretty much. But I was thinking just the bed. Maybe you would drift from awake to asleep multiple times and get little glimpses of BTS
Pretty much. But I was thinking just the bed. Maybe you would drift from awake to asleep multiple times and get little glimpses of BTS
Musical website Moddb
Quote from josepezdj on May 21, 2014, 5:47 am@GLaDOS83: I think you can make many different kinds of intro scenes. I guess it will depend on what sort of story you have planned. From the screenshots you have posted I can't imagine anything different from the original Portal And I would suggest you to NOT do the same as others have done, try to be creative.
Take a quick look to the intro of my map White Room Remix for example. This just shows some parts of a hidden area I developed as the maps' Easter egg. You can also take a look to Mevious' Rexaura where he made a very cool intro using a stasis bed lifted up by a piston to its final position inside of a stasis room similar to yours.
Now I'm making a mappack in which I thought of some cool ideas for an intro where the player, who is inside a special capsule, is taken from a group of them to start testing...What I mean is that you can do many things playing around with some cameras and titles showing some cool bits of your map for example... try to be creative!
@GLaDOS83: I think you can make many different kinds of intro scenes. I guess it will depend on what sort of story you have planned. From the screenshots you have posted I can't imagine anything different from the original Portal And I would suggest you to NOT do the same as others have done, try to be creative.
Take a quick look to the intro of my map White Room Remix for example. This just shows some parts of a hidden area I developed as the maps' Easter egg. You can also take a look to Mevious' Rexaura where he made a very cool intro using a stasis bed lifted up by a piston to its final position inside of a stasis room similar to yours.
Now I'm making a mappack in which I thought of some cool ideas for an intro where the player, who is inside a special capsule, is taken from a group of them to start testing...
What I mean is that you can do many things playing around with some cameras and titles showing some cool bits of your map for example... try to be creative!
Quote from tile on May 28, 2014, 10:24 pmhere's an idea:
suspenseful portal-esque music plays, slowly builds up over the course of this intro.
fade in from black, you are in the stasis tube. all you can see is the roof of a concrete tunnel passing by and some assorted stacked equipment, strapped down. it appears as though you are on the back of a really large flatbed truck of some kind.
fade back to black, title displays: "[your name here] presents..."
fade back in, the flatbed has stopped in a massive room lined with large machinery and tubes full of moving objects. robotic arms on rails appear and begin to unload the equipment on the flatbed. the view pans to the right, as you roll over in the bed to see what's going on- suddenly, one of the arms connects to the bed with an electrical spark. at first, nothing happens. but then, a short burst of pain. A slightly automated sounding voice says, "specimen acquired."
fade back out, main title fades in from the darkness in a similar manner to the intro of "LOST": [MOD/MAP PACK NAME].
dramatic *POUND* sound in the background music plays right as you cut from black. the rest of the intro is just like portal 1, including the glados quote: "your soecimen has been processed, and we are now ready to begin the test proper."
here's an idea:
suspenseful portal-esque music plays, slowly builds up over the course of this intro.
fade in from black, you are in the stasis tube. all you can see is the roof of a concrete tunnel passing by and some assorted stacked equipment, strapped down. it appears as though you are on the back of a really large flatbed truck of some kind.
fade back to black, title displays: "[your name here] presents..."
fade back in, the flatbed has stopped in a massive room lined with large machinery and tubes full of moving objects. robotic arms on rails appear and begin to unload the equipment on the flatbed. the view pans to the right, as you roll over in the bed to see what's going on- suddenly, one of the arms connects to the bed with an electrical spark. at first, nothing happens. but then, a short burst of pain. A slightly automated sounding voice says, "specimen acquired."
fade back out, main title fades in from the darkness in a similar manner to the intro of "LOST": [MOD/MAP PACK NAME].
dramatic *POUND* sound in the background music plays right as you cut from black. the rest of the intro is just like portal 1, including the glados quote: "your soecimen has been processed, and we are now ready to begin the test proper."