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Map Pack: "Prototype" [WIP]

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Lorithad wrote:
Well, thus far there has been no mention of time travel within the portal, or half life series. So...Yeah.

Personally I'm hoping for some sort of laberatory where it's sitting on a table. Or perhaps in the hand of a slain Gordon Freeman.

Though we don't really know what era the portal series takes place in. We know that GLaDOS has taken over, so the human race could be extinct, or they're on vacation. We just don't know.

FALSE!!! In HL2 when you leave nova prospect you get teleported a week into the future! Through a "slow teleport" so yes you can time travel etc.

I like the map idea, though it brings up something that ive been waiting on...maps outside the facility...using real world locations similar to the behind the scenes maps only say ... outside? The only issue is that it will be a lot harder to make and take a lot more time and testing but I really think the mapper that does do it will be moving the custom portal mapping into a great new direction.

Also from what i've read on the timelines of portal and hl2 it sounds like they are dead on, reading some valve interviews they said chell will be in episode 3, so we shall see!

Astro, you get a gold star: Image

One thing though...I'm not convinced of time travel with the slow teleport.
Forward time travel is pretty easy. Take stasis for example. To an outside observer, time is passing normally. However to the person in stasis, it would be as if they were magically transported through time.

The point of all this mombo jumbo however, is that two way time travel has never been established in the half life universe. A super charged portal would likely not allow for time travel.

But whatever. If you want to include it in your story for the map, my objection shouldn't stop you.

This is purely speculative, but what if you put a portal on a block and slow teleport the block?

Well, all of this is speculative. That's half the fun of it.
Putting a portal on a block, or wall or whatever, then slow teleporting it would result in the portal traveling to the future on one side. However, then we're going to have to speculate about things like maximum portal duration.

The way a slow teleport works, is the object in question is removed from our physical universe entirely (yes, I know there could be electrical energy present somewhere, but as far as a physical object, it's gone.)
So as soon as the block with the portal (hereby known as Portal A) is teleported, the remaining portal (hereby known as Portal B) would disengage. From it's prespective, Portal A was destroyed in some freak accident.
However, once portal B rematerialised (assuming the portal could survive the teleport in the first place), it would once again be a viable portal. But only to other portals in it's current time.

Updated map.

It's now at http://forums.thinking.withportals.com/dload.php?action=file&file_id=112

Played it, beat it without the use of the gravity gun. Enjoyed it. Groovy.

I did notice one problem:
http://members.shaw.ca/lorithad/Portal/ ... ng0002.jpg

You can see it along that entire bar.

And I think the door keeps sparking when it opens that little crack. Irritating sound, as you're nearish to it for a little while. Perhaps sparks when it's opening, a few seconds after, then sparks go away?

Ah but the thing about stasis is that the only thing that truly stops is your mind. I've not heard of one sci fi claim about stasis where the body isn't alive to some degree still, just slowed down a considerable amount. In the slow teleport they got sent to zen and then back to our dimension. Which is exactly what time travel is all about, plus if you really think about it going back in time creates paradoxes and no one wants to deal with those...gets way to confusing and then you run into butterfly effects which pretty much nullify time travel into the past at all. But going into the future creates zero problems.

Lorithad wrote:
Played it, beat it without the use of the gravity gun. Enjoyed it. Groovy.

I did notice one problem:
http://members.shaw.ca/lorithad/Portal/ ... ng0002.jpg

You can see it along that entire bar.

And I think the door keeps sparking when it opens that little crack. Irritating sound, as you're nearish to it for a little while. Perhaps sparks when it's opening, a few seconds after, then sparks go away?

How exactly did you solve it without the gravity gun? More exactly, how did you obtain the box off the button while keeping a portal in the glass room?

That was a little tricky. But I believe the way I did it, was I positioned the box on the button in a way that I could jump and grab it from the lower platform. So I had a blue portal on the platform, then an orange portal inside the next room. I took the cube off, went through the blue, and the rest is easy.

Update: Finally! I've decided that the puzzle concept doesn't have any glaring errors, so the level is now almost final. Just need someone to run through it and try to break the game and/or get stuck.
Also, autosaves are in.

Now the tube at the end should suck you up and push you down it. The middle of this tube will be the transition to the next level. (I haven't tested it yet, so I'm not sure if this will work.)

The link is on the first post.

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