Quote from
Bulska on November 21, 2007, 11:25 am
yea, toxic isn't required always. Best use for toxic goo and turrets is to prevent someone using a sort of method, turrets can also be used for a nice challange.
fun use of more physics would be fun to see too.
yea, toxic isn't required always. Best use for toxic goo and turrets is to prevent someone using a sort of method, turrets can also be used for a nice challange.
fun use of more physics would be fun to see too.
Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet.
Quote from
Bulska on November 22, 2007, 2:38 am
I got a problem, I made a very nice pulley system, where you really need to use portals to do it right. But the Physboxes, which are really big and shouldn't fit in a portal, have problem with alligning portals. For once I've seen them sinking in the ground, making the weight fall where it shouldn't.
A solution is to make in a wall next to the pulley, a surface which the weight cannot reach.
But is there any way how to say to that Physbox that it shouldn't be interacting with portals?
I got a problem, I made a very nice pulley system, where you really need to use portals to do it right. But the Physboxes, which are really big and shouldn't fit in a portal, have problem with alligning portals. For once I've seen them sinking in the ground, making the weight fall where it shouldn't.
A solution is to make in a wall next to the pulley, a surface which the weight cannot reach.
But is there any way how to say to that Physbox that it shouldn't be interacting with portals?
Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet.
Quote from
Bulska on November 22, 2007, 2:46 am
lol don't ya tell me what not to do, If it ain't working then I'll find it out myself
because i'm very close to get this working.
lol don't ya tell me what not to do, If it ain't working then I'll find it out myself
because i'm very close to get this working.
Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet.
Quote from
Bulska on November 22, 2007, 3:31 am
ok so no using func_physic stuff with portals...
Well, I suppose I can use them if I keep them away from portals.
ok so no using func_physic stuff with portals...
Well, I suppose I can use them if I keep them away from portals.
Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet.
Quote from
Bulska on November 22, 2007, 10:59 am
I got too many problems with the physicboxes, what should I use instead?
(problems I encountered were the phys boxes sinking into the ground while near a portal, being pulled towards it, getting stuck, lots of stuff.)
I got too many problems with the physicboxes, what should I use instead?
(problems I encountered were the phys boxes sinking into the ground while near a portal, being pulled towards it, getting stuck, lots of stuff.)
Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet.
Quote from
Bulska on November 22, 2007, 3:00 pm
Ah I can use slideconstraints to keep them moving on only one axis. (which is the point, they're in sort of shafts, with walls against all sides)
I'm going to look for how to use SlideConstraints, then test if its working. I hope so...
EDIT:
I have no idea how these work and can't really find a way either.
So I'll just use Prop_physics_override now.
Anyone knows a 124x124x496 rectangular prop I can use? With the small metal square texture?
I need help with this...
Ah I can use slideconstraints to keep them moving on only one axis. (which is the point, they're in sort of shafts, with walls against all sides)
I'm going to look for how to use SlideConstraints, then test if its working. I hope so...
EDIT:
I have no idea how these work and can't really find a way either.
So I'll just use Prop_physics_override now.
Anyone knows a 124x124x496 rectangular prop I can use? With the small metal square texture?
I need help with this...
Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet.