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Messed-Up Levelchanges

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Remmiz wrote:
Not bad although I would avoid using the ball catcher model...it just looks bad when you try to reuse models that we all know have a different purpose.

Excellent point, Remmiz. I figured because of its involvement with energy balls, the idea might be plausible; however, I suppose it wouldn't be all that much trouble to construct a brush-based, believable apparatus.

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Image updated. Check above--what do you think of this version?

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Awesome sauce, but looks a bit scary, so I'd make it only turn on when the player gets inside.

Hanging_rope wrote:
Awesome sauce, but looks a bit scary, so I'd make it only turn on when the player gets inside.

Don't worry; there's a sequence of events that starts up when the player enters the rig. Long story short, the only thing that's active before the player gets in is the web of lasers in the rings at the top.

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Good news. I've finally gotten the levelchange up and working!
(Not that spectacular an achievement, I know, but still.)
I only have one problem left. When the new map loads, the AI is automatically disabled. I think this is a fairly common problem, but I have no idea how to solve it. I have heard that it may have something to do with AI nodes, but I'm not sure. Anyone else have this problem?

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WinstonSmith wrote:
Good news. I've finally gotten the levelchange up and working!
(Not that spectacular an achievement, I know, but still.)
I only have one problem left. When the new map loads, the AI is automatically disabled. I think this is a fairly common problem, but I have no idea how to solve it. I have heard that it may have something to do with AI nodes, but I'm not sure. Anyone else have this problem?

I did. you need to run both maps first. ("map chamber1", "map chamber2"). It should say that "Graph out of date" or something like that, "rebuilding...". That should do it if i remember correct.

pestchamber wrote:
I did. you need to run both maps first. ("map chamber1", "map chamber2"). It should say that "Graph out of date" or something like that, "rebuilding...". That should do it if i remember correct.

THANK YOU PESTCHAMBER!
I should have realized that the game needs some AI nodegraph to function correctly. It's fine if there aren't any nodes to make that graph with, but the game at least needs to know that.

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