Messed up sound and A.I Disabled
Quote from E1025 on December 29, 2007, 9:19 amHi again. My first problem is with the music in my map. I'm currently working on 3 maps. The first map has a problem with the music in it.
Portal.song3 and Portal.song1 are messed up. They play with lots of static and are playing slowly. I can't seem to turn them off. I had another song in the map but it lagged the map and was seriously bad, so I deleted it.
Portal.room9_OFortuna seems to work fine.
If I can't find a work around could to tell me how to get custom sounds to work? Then I could just use the songs ripped directly from the game.
The A.I Disabled message appears when I finish the first map and the second one loads. I added a client_pointcommand with the command of ai_disable to enable the GlaDOS speech but the message is still there. How do I fix this?
Thanks for any help.
Hi again. My first problem is with the music in my map. I'm currently working on 3 maps. The first map has a problem with the music in it.
Portal.song3 and Portal.song1 are messed up. They play with lots of static and are playing slowly. I can't seem to turn them off. I had another song in the map but it lagged the map and was seriously bad, so I deleted it.
Portal.room9_OFortuna seems to work fine.
If I can't find a work around could to tell me how to get custom sounds to work? Then I could just use the songs ripped directly from the game.
The A.I Disabled message appears when I finish the first map and the second one loads. I added a client_pointcommand with the command of ai_disable to enable the GlaDOS speech but the message is still there. How do I fix this?
Thanks for any help.
Quote from Hurricaaane on December 29, 2007, 1:22 pmE1025 wrote:The A.I Disabled message appears when I finish the first map and the second one loads. I added a client_pointcommand with the command of ai_disable to enable the GlaDOS speech but the message is still there. How do I fix this?Thanks for any help.
Start your maps individually. When doing a changelevel, the new map that just came out from the compiler don't have a graph (required for AI). Then the graphs will be generated and it will work.
Thanks for any help.
Start your maps individually. When doing a changelevel, the new map that just came out from the compiler don't have a graph (required for AI). Then the graphs will be generated and it will work.
Author of Minecraft mods (MAtmos, Minaptics, NoteSlider) and Garry's Mod addons (Gunstrumental, SharpeYe, GarryWare, DepthHUD).
Quote from E1025 on December 29, 2007, 5:13 pmThe only AI in the map is a generic_actor I use for the Aperture_AI. the logic_choreographed_scenes in the map work fine now I added a point_client command (with an imput of OnMapTransition, Command, ai_disable 0). Even though it works the message still hangs there. I tried adding another point_clientcommand (with an imput of OnMapTransition, Command, ai_norebuildgraph 1 (for the graphs you mentioned)) but that didn't work.
The only AI in the map is a generic_actor I use for the Aperture_AI. the logic_choreographed_scenes in the map work fine now I added a point_client command (with an imput of OnMapTransition, Command, ai_disable 0). Even though it works the message still hangs there. I tried adding another point_clientcommand (with an imput of OnMapTransition, Command, ai_norebuildgraph 1 (for the graphs you mentioned)) but that didn't work.
Quote from Techno-Man on January 1, 2008, 12:24 pmAdd an info_node anywhere on each map.Dunno about the sound.
Add an info_node anywhere on each map.Dunno about the sound.