Modding for Portal
Quote from Remmiz on June 10, 2008, 11:15 pmHurricaaane wrote:You can create a mod for Portal. That's what I did for GLaMS-DOS. But editing the source code is still unknown to me, so I won't say it's not possible, as some videos on YouTube may prove opposite.That's not modding my friend
That's not modding my friend
Quote from Hurricaaane on June 11, 2008, 6:07 amRemmiz wrote:That's not modding my friendDidn't say I was modding. I only said that you can create a portal-based third party mod, even if you don't code.
Didn't say I was modding. I only said that you can create a portal-based third party mod, even if you don't code.
Author of Minecraft mods (MAtmos, Minaptics, NoteSlider) and Garry's Mod addons (Gunstrumental, SharpeYe, GarryWare, DepthHUD).
Quote from Remmiz on June 11, 2008, 3:36 pmYou can do that for anything...it doesn't really accomplish anything except add unnecessary icons in the Steam games listing...
You can do that for anything...it doesn't really accomplish anything except add unnecessary icons in the Steam games listing...
Quote from Hurricaaane on June 11, 2008, 4:10 pmRemmiz wrote:You can do that for anything...it doesn't really accomplish anything except add unnecessary icons in the Steam games listing...I need it for GLaMS-DOS. I need to make new scenes (scene.image), new surface proerties, new NPC sounds, new gamesounds, override Half-Life 2 and Portal original files and models, and that thoughout many maps.
BSPZIPPING every file into each map, each file being duplicate in every map making the filesize grow a lot, is out of the question. And plus, I need scenes. As far as I know, I can't make new scenes with their own subtitles without making a new mod, even with BSPZIPPING.
I need it for GLaMS-DOS. I need to make new scenes (scene.image), new surface proerties, new NPC sounds, new gamesounds, override Half-Life 2 and Portal original files and models, and that thoughout many maps.
BSPZIPPING every file into each map, each file being duplicate in every map making the filesize grow a lot, is out of the question. And plus, I need scenes. As far as I know, I can't make new scenes with their own subtitles without making a new mod, even with BSPZIPPING.
Author of Minecraft mods (MAtmos, Minaptics, NoteSlider) and Garry's Mod addons (Gunstrumental, SharpeYe, GarryWare, DepthHUD).
Quote from Remmiz on June 11, 2008, 5:29 pmHurricaaane wrote:I need it for GLaMS-DOS. I need to make new scenes (scene.image), new surface proerties, new NPC sounds, new gamesounds, override Half-Life 2 and Portal original files and models, and that thoughout many maps.
BSPZIPPING every file into each map, each file being duplicate in every map making the filesize grow a lot, is out of the question. And plus, I need scenes. As far as I know, I can't make new scenes with their own subtitles without making a new mod, even with BSPZIPPING.So just don't bspzip them into every map and keep them in their respective directories?
EDIT: Orange Box games require a .image file, no more seperate .vcds
BSPZIPPING every file into each map, each file being duplicate in every map making the filesize grow a lot, is out of the question. And plus, I need scenes. As far as I know, I can't make new scenes with their own subtitles without making a new mod, even with BSPZIPPING.
So just don't bspzip them into every map and keep them in their respective directories?
EDIT: Orange Box games require a .image file, no more seperate .vcds
Quote from Doomsday192 on June 11, 2008, 5:32 pmi think making it a mod is a better idea, no other custom maps to clutter up the bonus list, a campaign list, new scenes, etc.
i think making it a mod is a better idea, no other custom maps to clutter up the bonus list, a campaign list, new scenes, etc.