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Motanum's Portal Mapping Questions (And some answers) Thread

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Hello, I made this field that should kill chell whenever she walks through that field.

However, by using trigger_hurt, whenever the player passes through it, hl2.exe just crashes.

I set its properties to 200 damage (So the player dies quickly and painless). If I do it like for water with slow damage over time, then there is a chance that the player might survive going through the field, which should not happen.

Any ideas or alternative suggestions? The lasers are set to 0 damage (lasers is what gives the illusion of the field btw)

Thanks! Please respond, is for my contest entry =(

Motanum's Website
Portal Maps - Motanum's Cheating Test [3 map pack and 2nd place winner]
Portal 2 Maps - Slanted Bridge | Main Four | Juggling | Wall Bridge
Aperture Tag - Collection ModDB

Like my work? Spare a coin? Donate via PayPal at eugenio.motanum91 [AT] gmail.com

Death by trigger_hurt while inside a trigger_portal_cleanser (even one you are filtered out of) crashes the game.
I'm assuming it has to do with the player not having OnEndTouch fired or something similar which causes an invalid pointer in the list of touching objects.

If that isn't it, a work around would be to put a trigger multiple there, filtered to the player, that fires the command of 'kill' to the console. But that is kind of making it a bit too complex.

Omnicoder wrote:
Death by trigger_hurt while inside a trigger_portal_cleanser (even one you are filtered out of) crashes the game.
I'm assuming it has to do with the player not having OnEndTouch fired or something similar which causes an invalid pointer in the list of touching objects.

It is not a trigger_portal_cleanser

I used the two models (one of each side) with lasers to give the effect of the field. Aesthetically, it looks good. But when I placed a trigger_hurt (Onlu clients flaged and 200 damage) (In that area, so when player tries to cross the field) and try to walk through it, hl2.exe just crashes.

hanging_rope wrote:
If that isn't it, a work around would be to put a trigger multiple there, filtered to the player, that fires the command of 'kill' to the console. But that is kind of making it a bit too complex.

I'll try that tomorrow morning, I will let you know if it was succesful

Motanum's Website
Portal Maps - Motanum's Cheating Test [3 map pack and 2nd place winner]
Portal 2 Maps - Slanted Bridge | Main Four | Juggling | Wall Bridge
Aperture Tag - Collection ModDB

Like my work? Spare a coin? Donate via PayPal at eugenio.motanum91 [AT] gmail.com
Motanum wrote:
Omnicoder wrote:
Death by trigger_hurt while inside a trigger_portal_cleanser (even one you are filtered out of) crashes the game.
I'm assuming it has to do with the player not having OnEndTouch fired or something similar which causes an invalid pointer in the list of touching objects.

It is not a trigger_portal_cleanser

I used the two models (one of each side) with lasers to give the effect of the field. Aesthetically, it looks good. But when I placed a trigger_hurt (Onlu clients flaged and 200 damage) (In that area, so when player tries to cross the field) and try to walk through it, hl2.exe just crashes.

hanging_rope wrote:
If that isn't it, a work around would be to put a trigger multiple there, filtered to the player, that fires the command of 'kill' to the console. But that is kind of making it a bit too complex.

I'll try that tomorrow morning, I will let you know if it was succesful

I know that it isn't a trigger_portal_cleanser, but do you have one that fills the volume of the level for cube resetting or anything like that?

Omnicoder wrote:
I know that it isn't a trigger_portal_cleanser, but do you have one that fills the volume of the level for cube resetting or anything like that?

What? If you ask if I have a portal_cleanser somewhere on my level, then yes

Motanum's Website
Portal Maps - Motanum's Cheating Test [3 map pack and 2nd place winner]
Portal 2 Maps - Slanted Bridge | Main Four | Juggling | Wall Bridge
Aperture Tag - Collection ModDB

Like my work? Spare a coin? Donate via PayPal at eugenio.motanum91 [AT] gmail.com

Is the trigger_hurt sitting inside any portal_cleansers?

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No, it is not

You mean "trigger_portal_cleanser" right?

Motanum's Website
Portal Maps - Motanum's Cheating Test [3 map pack and 2nd place winner]
Portal 2 Maps - Slanted Bridge | Main Four | Juggling | Wall Bridge
Aperture Tag - Collection ModDB

Like my work? Spare a coin? Donate via PayPal at eugenio.motanum91 [AT] gmail.com

Getting killed by a trigger_hurt while in a laser beam also crashes the game. (Just tested.)
You can use env_beams instead of the lasers. These also don't get blocked by entities (e.g. boxes).

Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic

Thanks HMW...

I have a major problem with my next map, it just crashes the game when loaded.
Changes I made before the build, added security cameras, an Aperture_AI (Generic_actor), changed some diagonal blocks.

Any Ideas on what I could do?

Motanum's Website
Portal Maps - Motanum's Cheating Test [3 map pack and 2nd place winner]
Portal 2 Maps - Slanted Bridge | Main Four | Juggling | Wall Bridge
Aperture Tag - Collection ModDB

Like my work? Spare a coin? Donate via PayPal at eugenio.motanum91 [AT] gmail.com
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