Please or Register to create posts and topics.

Motanum's Portal Mapping Questions (And some answers) Thread

PreviousPage 2 of 5Next
Motanum wrote:
Thanks HMW...

I have a major problem with my next map, it just crashes the game when loaded.
Changes I made before the build, added security cameras, an Aperture_AI (Generic_actor), changed some diagonal blocks.

Any Ideas on what I could do?

You likely have an invalid brush. Cordon off halves of your map until recursively until you determine where it is.

Thanks everyone! I fixed all of the problems.

Changed to beams instead of lasers (Also removed an output [ontrigger>!activator>kill>->0.00]) and redid the diagonal brushes and now the map doesn't crashes.

One last request. Anyone has a Testchamber_sign template? And which font should I use when editing it? Thanks!

Motanum's Website
Portal Maps - Motanum's Cheating Test [3 map pack and 2nd place winner]
Portal 2 Maps - Slanted Bridge | Main Four | Juggling | Wall Bridge
Aperture Tag - Collection ModDB

Like my work? Spare a coin? Donate via PayPal at eugenio.motanum91 [AT] gmail.com

Custom Testchamber Signs

[Important Threads] Forum Rules | Welcome to the new Thinking With Portals
Please do not Private Message me for assistance. Post a thread if you have questions or concerns.
If you need to contact the staff privately, contact the Global Moderators via Discord.

So I used this link to create my own Sound-alike-Glados comments. It saved as a .wav and put it in the proper sound file (Portal/portal/sound/mapname/soundname.wav) I made the output as I wanted it to be using a ambient_generic (I've succesfully used this entity before)

I compiled my map, and happily thinking I had finish 100% my map. So I went ahead and tested it.

Problem encountered, I could not hear the sound! I opened the console and saw this error message

"*** Invalid sample rate (32000) for sound 'map_namefielname.mp3'."

(I changed the map and file names just to stop any spoiler alerts :P)

Things I've tried to fix the problem.

Change from ambient_generic to a env_message using the same .wav files. And convert the file from a .wav to a .mp3

Im running ot of ideas fixes

Please help me, this is the final touch for 2 of my 3 maps!

Motanum's Website
Portal Maps - Motanum's Cheating Test [3 map pack and 2nd place winner]
Portal 2 Maps - Slanted Bridge | Main Four | Juggling | Wall Bridge
Aperture Tag - Collection ModDB

Like my work? Spare a coin? Donate via PayPal at eugenio.motanum91 [AT] gmail.com

Just as it says, the sample rate is invalid. Needs to be lower. Audacity can lower it for you.

http://audacity.sourceforge.net/

This is the audacity site, just in case you didn't know.

I already have audacity, emmm which option do I click to reduce the rate?

Motanum's Website
Portal Maps - Motanum's Cheating Test [3 map pack and 2nd place winner]
Portal 2 Maps - Slanted Bridge | Main Four | Juggling | Wall Bridge
Aperture Tag - Collection ModDB

Like my work? Spare a coin? Donate via PayPal at eugenio.motanum91 [AT] gmail.com

I believe it's on the left.

Open it in Audacity. In the lower left, change the Project Sample Rate to whatever the max is (44100 I believe). Then export is as a WAV; change the settings so that it's exported at the correct rate. Should work fine then.

Image
Now with 100% more inline comments!

Thanks everyone! One last thing.

I can shoot through elevator doors! How do I make it so it looks like Valve's? I tried Invisible, no draw and noclip. And it doesnt work =(

In testchamber_05 that comes with the sdk, it is just a simple invisible brush :S Im confused!

99% done with 2 out of 3! Overall 65%

Motanum's Website
Portal Maps - Motanum's Cheating Test [3 map pack and 2nd place winner]
Portal 2 Maps - Slanted Bridge | Main Four | Juggling | Wall Bridge
Aperture Tag - Collection ModDB

Like my work? Spare a coin? Donate via PayPal at eugenio.motanum91 [AT] gmail.com
PreviousPage 2 of 5Next