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Motanum's Portal Mapping Questions (And some answers) Thread

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Okay, so I still have trouble with taking away the portal gun from Chell.

ive tried trigger_weaponstrip and she throws it away, but I do not want chell to throw it away. I want for it to simply dissapear. (So I can spawn it somewhere else). It is also annoying to use this trigger because if the player throws it somewhere accessible, then chell can pick it up and use it. Which should not happen.

I then went back to use player_weaponstrip. And with the stripweaponandsuit and just strip. Still, all chell does is to take aim the gun down. You cannot use it, but it is still obvious chell has not given the weapon away.

I come here for help, this is the last annoying issue I have with my map. Maybe, is there a way to use trigger_weaponstrip and then kill the gun chell drops?

Any ideas?

Thanks!

Motanum's Website
Portal Maps - Motanum's Cheating Test [3 map pack and 2nd place winner]
Portal 2 Maps - Slanted Bridge | Main Four | Juggling | Wall Bridge
Aperture Tag - Collection ModDB

Like my work? Spare a coin? Donate via PayPal at eugenio.motanum91 [AT] gmail.com

trigger_remove filtered to classname weapon_portalgun will remove the dropped gun as soon as it is stripped.

Thanks! Gonna try it soon.

I just build cubemaps for my final map, and the refracted windows are bugged. Like they "flash" with some pale color and it looks really bad. This did not happen with my other maps even I also have refracted windows.

Any clues?

Motanum's Website
Portal Maps - Motanum's Cheating Test [3 map pack and 2nd place winner]
Portal 2 Maps - Slanted Bridge | Main Four | Juggling | Wall Bridge
Aperture Tag - Collection ModDB

Like my work? Spare a coin? Donate via PayPal at eugenio.motanum91 [AT] gmail.com

Leaks? No cubemaps? Too many refracting faces in one visleaf/visible area?

Just pointing out I amended the entity name in my previous post.

Pilchard123 wrote:
Leaks? No cubemaps? Too many refracting faces in one visleaf/visible area?

No leaks,

I have cubemaps. That is the point, the problem only arose when I placed and built cuebmaps.

The refracting faces. Possible, I am not sure. I dunno what to do. Any alternatives for Refracting windows other than frosted?

Because I need the difference to set aside breakable from unbreakable

Motanum's Website
Portal Maps - Motanum's Cheating Test [3 map pack and 2nd place winner]
Portal 2 Maps - Slanted Bridge | Main Four | Juggling | Wall Bridge
Aperture Tag - Collection ModDB

Like my work? Spare a coin? Donate via PayPal at eugenio.motanum91 [AT] gmail.com
Motanum wrote:
Pilchard123 wrote:
Leaks? No cubemaps? Too many refracting faces in one visleaf/visible area?

No leaks,

I have cubemaps. That is the point, the problem only arose when I placed and built cuebmaps.

The refracting faces. Possible, I am not sure. I dunno what to do. Any alternatives for Refracting windows other than frosted?

Because I need the difference to set aside breakable from unbreakable

make sure the refracting glass is a func_brush.

Hear the turret, for it is knell. It summons thee to heaven, or to hell.

Thanks everyone! Everything is fixed and I am just making final touches for release, along with final playtesting!

Also, so you do not get grumpy and so no one makes fun of me. I am supposed to upload the map package here on this link ---> downloads.php?cat=12

How comes no one has uploaded an entire yet?

Motanum's Website
Portal Maps - Motanum's Cheating Test [3 map pack and 2nd place winner]
Portal 2 Maps - Slanted Bridge | Main Four | Juggling | Wall Bridge
Aperture Tag - Collection ModDB

Like my work? Spare a coin? Donate via PayPal at eugenio.motanum91 [AT] gmail.com
Motanum wrote:
Thanks everyone! Everything is fixed and I am just making final touches for release, along with final playtesting!

Also, so you do not get grumpy and so no one makes fun of me. I am supposed to upload the map package here on this link ---> downloads.php?cat=12

How comes no one has uploaded an entire yet?

If it's anything like the mAL contest I entered a while back, people are just waiting until the very last minute. That's no indication of what you should do though, if you're ready you can go ahead and upload it. And yes, I believe that is the correct category to upload it in.

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Now with 100% more inline comments!

Ok, finished all my maps.

Last map get the "too many vertex surfaces whole world not rendered" but only if I noclip out of the map.

I still get good fps when I play it normally. How serious is this? Should I worry? I mean, you guys are not going to noclip through my level! Right? :p

Ideally I would change maps to have a less count of everything, but I am constrained by the Aperture Science theme, which says just 3 areas/maps so yeah. :p

Anyways, I am going to attach everything, I will be uploading my entry soon today!

Stay in touch ^^

EDIT Actually, the "Too many vertex surfaces whole world not rendered" does happen like twice in the level. Should I ignore it or may I divide the final map into two? (Dive between the puzzle, and the outro)

Motanum's Website
Portal Maps - Motanum's Cheating Test [3 map pack and 2nd place winner]
Portal 2 Maps - Slanted Bridge | Main Four | Juggling | Wall Bridge
Aperture Tag - Collection ModDB

Like my work? Spare a coin? Donate via PayPal at eugenio.motanum91 [AT] gmail.com
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