Motanum's Portal Mapping Questions (And some answers) Thread
Quote from Pilchard123 on December 6, 2010, 1:14 pmI seem to remember "multiple BSPs are encouraged", or words to that effect. Not certain, though.
I seem to remember "multiple BSPs are encouraged", or words to that effect. Not certain, though.
Quote from Omnicoder on December 6, 2010, 1:31 pmMotanum wrote:Ok, finished all my maps.Last map get the "too many vertex surfaces whole world not rendered" but only if I noclip out of the map.
I still get good fps when I play it normally. How serious is this? Should I worry? I mean, you guys are not going to noclip through my level! Right? :p
Both my levels and some of Valves do that. It simply means that due to the lack of vis information for use outside of the world it tries to render everything and the engine has a limit on how much it will render in one frame. It is not a problem if it only happens while noclipping.
Last map get the "too many vertex surfaces whole world not rendered" but only if I noclip out of the map.
I still get good fps when I play it normally. How serious is this? Should I worry? I mean, you guys are not going to noclip through my level! Right? :p
Both my levels and some of Valves do that. It simply means that due to the lack of vis information for use outside of the world it tries to render everything and the engine has a limit on how much it will render in one frame. It is not a problem if it only happens while noclipping.
Quote from Motanum on December 6, 2010, 1:56 pmOmnicoder wrote:Motanum wrote:Ok, finished all my maps.Last map get the "too many vertex surfaces whole world not rendered" but only if I noclip out of the map.
I still get good fps when I play it normally. How serious is this? Should I worry? I mean, you guys are not going to noclip through my level! Right? :p
Both my levels and some of Valves do that. It simply means that due to the lack of vis information for use outside of the world it tries to render everything and the engine has a limit on how much it will render in one frame. It is not a problem if it only happens while noclipping.
It doesnt happen only when noclipping, It happens twice quickly on the level
Last map get the "too many vertex surfaces whole world not rendered" but only if I noclip out of the map.
I still get good fps when I play it normally. How serious is this? Should I worry? I mean, you guys are not going to noclip through my level! Right? :p
Both my levels and some of Valves do that. It simply means that due to the lack of vis information for use outside of the world it tries to render everything and the engine has a limit on how much it will render in one frame. It is not a problem if it only happens while noclipping.
It doesnt happen only when noclipping, It happens twice quickly on the level
Portal Maps - Motanum's Cheating Test [3 map pack and 2nd place winner]
Portal 2 Maps - Slanted Bridge | Main Four | Juggling | Wall Bridge
Aperture Tag - Collection ModDB
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Quote from p0rtalplayer on December 6, 2010, 4:43 pmMotanum wrote:It doesnt happen only when noclipping, It happens twice quickly on the level
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