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multiple triggers

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Hey!
quite simple question: How can I make two different buttons triggering ONE event? I had the idea of the two buttons activating each other and enabling further output firing... But really dunno how to do that! I want that for my coop map im working on.
thanks a lot

Do you want 2 buttons that need to be pressed simultaneously, or two buttons that each perform the same action (drop a cube, open a door, etc.)?

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simultaneously, right.

Read up on logic gates, specifically in this case an AND gate.

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wow cool thank you :)
btw, if you played my map, everything shown correctly, I mean especially glass, reflections and so on?

mcdaniels wrote:
btw, if you played my map, everything shown correctly, I mean especially glass, reflections and so on?

Uh, what? Why don't you spend 30 more seconds and make your sentence more clear.

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I uploaded a map recently. It?s called "futurekillsreality". I had problems with env_cubemaps. Wanted to know, if for someone who downloaded and started it, everything is shown correctly, especially reflections. I experienced wrongly shown reflections on both faith plates I used in the map. Some orange grand canyon reflection that seem to be the standard reflections if you didnt execute the "buildcubemaps". Want to know, if, without typing that in, for someone who downloaded it, everything is shown correctly.

You should probably post that in your map's release thread, then.

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I even did in my map description...
anyway, thanks

Whoa when did Valve introduce logic_gate, I am totally late to that one.

Currently working on Darksiders 3.
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