My next map
Quote from penapappa on August 25, 2008, 10:50 amOkay, Now I'm making my next map. I have first chamber nearly ready, but I have to ask one little question, so here it is.
How can I make platform that move up and down like there is in chamber 15 in front of elevator? I have platform model (prefab), but I need to know how can I make it work like this: First platform is up. When the box is placed on the button, platform will move down, when the box is removed from the button, platform will move back to up. I have only model, so what entity and I/O works I have to do? please answer, if you want next map released soon.
Okay, Now I'm making my next map. I have first chamber nearly ready, but I have to ask one little question, so here it is.
How can I make platform that move up and down like there is in chamber 15 in front of elevator? I have platform model (prefab), but I need to know how can I make it work like this: First platform is up. When the box is placed on the button, platform will move down, when the box is removed from the button, platform will move back to up. I have only model, so what entity and I/O works I have to do? please answer, if you want next map released soon.
Quote from Mek on August 25, 2008, 12:37 pmI'd guess: parent the elevator to an invisible func_door brush, then set up the IO just like you set it for ordinary door. Set the func_door movement speed to something low. It should work with this setup...
I'd guess: parent the elevator to an invisible func_door brush, then set up the IO just like you set it for ordinary door. Set the func_door movement speed to something low. It should work with this setup...
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!
All maps for Portal (1/2) worth playing are mirrored here.
Quote from reepblue on August 25, 2008, 1:11 pmEdit: Nevermind... Yes a door should work, or a path_track and func_tracktrain.
Edit: Nevermind... Yes a door should work, or a path_track and func_tracktrain.
The more you give, the less appreciated it will be received.
Quote from dvlstx on August 26, 2008, 8:25 pmpenapappa wrote:blahblahblah... wait, what's this!*** (prefab), ***GASP!!! I know prefabs are tempting, but unless you've made them, you don't learn a god damned thing from them! Yes, I use prefabs. HOWEVER, I make them from scratch by observing objects in-game and through trial and error. Panapappa, not to be mean, but you wont learn shit from using prefabs, other than how to drag and drop. Go to some A.A. meetings, get a prefab-patch and a sticker that says 'I've quit and so can you!' and STOP USING PREFABS!!
Please.
GASP!!! I know prefabs are tempting, but unless you've made them, you don't learn a god damned thing from them! Yes, I use prefabs. HOWEVER, I make them from scratch by observing objects in-game and through trial and error. Panapappa, not to be mean, but you wont learn shit from using prefabs, other than how to drag and drop. Go to some A.A. meetings, get a prefab-patch and a sticker that says 'I've quit and so can you!' and STOP USING PREFABS!!
Please.