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need help ASAP

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kizzycocoa wrote:
[...]I made a chair entity visible to show scale.

Lol, by scale I meant "get a sense of how much number-crunching is going on", not scale as in how big the room is.

Setting the light-maps to 64 should help though. (If you get weird shadows in some places, you might want to turn the number back down again in those places.)

Good luck with your map pack. I'm looking forward to playing it.

Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
HMW wrote:
Lol, by scale I meant "get a sense of how much number-crunching is going on", not scale as in how big the room is.

Setting the light-maps to 64 should help though. (If you get weird shadows in some places, you might want to turn the number back down again in those places.)

Good luck with your map pack. I'm looking forward to playing it.

so, that's ok? :3

and you look forward to playing my map? XD
coming from someone who made such an amazing map (manic mechanic), I'm amazed O.o

Make every brush you don't neccessarily need to cast a shadow a func_detail. Reduces compilation time A LOT.

Test Chamber 74:
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!

All maps for Portal (1/2) worth playing are mirrored here.
Mek wrote:
Make every brush you don't neccessarily need to cast a shadow a func_detail. Reduces compilation time A LOT.

ok, I'm sort of new to technical terms. I've been using my own "dictionary" with source and don't quite know what everything is XD
a brush is a block, right? like the walls etc?.
I know, unproffessional to not know, but I will know what it is, only by a different name X3

Detail brushes create shadows. They don't block VIS, however and simplifing VIS can create less work for RAD.

http://developer.valvesoftware.com/wiki/Func_detail

Remmiz wrote:
Detail brushes create shadows. They don't block VIS, however and simplifing VIS can create less work for RAD.

http://developer.valvesoftware.com/wiki/Func_detail

.....
now, I'm confused :/

kizzycocoa wrote:
I have set them to 64

is this ok?
I made a chair entity visible to show scale.

CARVE USER, KILL IT WITH FIRE

Remmiz wrote:
CARVE USER, KILL IT WITH FIRE

carve?
I did hollow on the tube, and for the giant room, I used hollow........

kizzycocoa wrote:
carve?
I did hollow on the tube, and for the giant room, never carve...

well, actually, I did once, but it was for my first map :3

kizzycocoa wrote:
well, actually, I did once, but it was for my first map :3

Look at those giant ugly-ass triangles forming around the large central cylinder. That means carve.

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